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D&D 3E
Str vs Dex 
17th-Oct-2004 11:37 am
leonal
Now I thought I read it somewhere, but correct me if I'm wrong.
Melee touch attacks, such as with touch spells can be made using the better of Str or Dex bonus to hit, right?
Grappling too?

But now what about Unarmed Strikes? Are those Str-only or can I use Dex bonus to hit(or would I need Weapon Finesse?)
Comments 
17th-Oct-2004 09:51 am (UTC)
Much of its down to play balance, so Fighters can fight in melee with one high stat like wizards only need INT. Its a holdover from the "prime requisites" of first edition.

In RuneQuest, which uses similar statistics, a more realistic contribution of the stats to skills is made: DEX and INT are far more important than STR for hitting people, but all three are vastly overshadowed by training and experience. Realism isn't everything though, so for D&D the STR stat subsumes the concept of "talent for melee combat".
17th-Oct-2004 10:26 am (UTC)
In RuneQuest, which uses similar statistics, a more realistic contribution of the stats to skills is made: DEX and INT are far more important than STR for hitting people, but all three are vastly overshadowed by training and experience. Realism isn't everything though, so for D&D the STR stat subsumes the concept of "talent for melee combat".

Most modern games share the same "strengh is the most important for combat" convention, and not just because Gygax did it with D&D.

I've heard more than a few actual "martial artists" (i.e., they've actually fought hand to hand) defend strength being more important than dexterity for untrained combat.

Considering that everyone fights, and even Wizards & Sorcerors want one secondary stat high, a more balanced way WOULD be to make Dex "to hit" for everything. But in the real world if you want to smash something, strength simply is the most important thing.
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