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D&D 3E
1/2 and 1/2 
1st-Oct-2004 05:17 pm
Ok this is going to sound odd but bear with me here. After playing "Demon Stone", one of my friends had the idea of combining two elven species together to get something like Zhai (1/2 Drow, 1/2 Wood Elf). Since I was up of being the DM for the next campaign I took a look at it. My friend wanted to be 1/2 Drow and 1/2 Wild Elf. what it configured out was to give him the basic stats out of the PHB 3.5 for Elves (+2 Dex, - Con, I think and averged out what a drow and wild elf and only got +2 Int. Do you think i did this fair or could i have done this a different and better way. I want to keep my players happy with their characters but dont want them to be too damn powerful at Lvl 1.
1st-Oct-2004 02:43 pm (UTC)
i would just say make the racial mix be a cultural/historical thing and not have it affect the stats at all. give the pc dusky dark grey skin and green hair and make them a standard elf. if they want to make it different somehow give +1 int, +2 dex, -1 con, darkvision, sunlight vulnerability (although that would really only be appropriate if raised in the underdark) and one or two minor innate magical powers along with the standard elf bonuses of swords, bows, and charm/sleep immunity. no spell resistance unless they want a level offset.
1st-Oct-2004 02:51 pm (UTC)
thanks for the info. with all the spells and what not was that that I gave them:

Darkvision at 60 instead of 120
Standard Charm/Sleep immunity
Only one of them can cast darkness while the other can cast Fairie Fire.
1st-Oct-2004 03:05 pm (UTC)
I don't think giving them an innate faerie fire/darkness is too unbalanced considering a half drow should be rejected in soceity.

However, in the last game I was a player in, I also had this scenario--I played a half drow/half grey elf cleric/thief. My DM gave me all the standard stats of the elf race and increased dark vision, but direct sunlight had a chance of blinding me (which always sucked during battle.)
1st-Oct-2004 03:10 pm (UTC)
Was your character raised on the surface or in the underdark?
1st-Oct-2004 04:29 pm (UTC)
Surface. The story went that the grey elves and dark elves were at war with one another at the borderline of one of the many entrances to the Underdark, and during the course of this war, dark elves pillaged a grey elf village that resided at a mountain base town. One of the dark elf men raped my character's mother, who then gave birth to him and raised him in the village. Eventually, the village was attacked by a dragon, and my character, the half dark elf, was labeled the bad omen that brought this attack upon the village, and he and his mother were cast out. They then lived in a church for many years that took them in (of the god Kelanen from the really old 2nd edition Greyhawk expansions, the god of swords) until his mother died of a terrible plague that swept the land (it was a human town that he and his mother lived in since he was a child.) Then, as an orphan, he lived in the church but worked with a group of thieves during the daytime to try to get extra cash. It was a great way to explain his race and his multiclassing.

He also had horrible constitution; his health suffered greatly from the plague, though the high priests of the church managed to keep him alive. ^_^ I was proud of the extensive background I came up for that character.
1st-Oct-2004 04:34 pm (UTC)
I would require my player come up with a background. Then I would tweak accordingly. A quick look leads me towards something like this:

+2 Dex
-2 Int
+2 Will
+2 vs enchantment
sleep immunity
+2 Listen, Search, and Spot
1/day: dancing lights, darkness, faerie fire (pick one at creation)
Darkvision 60
Low-light vision

I may drop the Darkvision, make it 30 feet, or add a light sensitivity (not quite light blindness). Some may argue that the Wild Elf -2 Int and the Drow +2 Int "cancel out", but again I would make it depend on the back story. I tend to be much more lenient towards players who "get inside" their characters.

If the character were "drow mixed with wild elf", it would probably be shunned and not have the best upbringing, relying on physical quickness over formal training. If the character were "wild elf mixed with drow", then the parents simply wouldn't have the extra mental capacity to cultivate the raw intelligence of the drow heritage. I could see this latter example as having -2 Int, +2 Cha. The child loses some of its physical agility and grace and replaces it with a force of raw, emotional "self".
1st-Oct-2004 05:25 pm (UTC)
The whole -2 Int and +2 Int got me in the beginning true enough. My players are doing the drow mixed with wild elf. I was going to make them start in Menzoberranzan, but the players were saying "Hell no, we'll get slaughtered just for stepping foot in that damn city! Have you lost your damn mind?" It would have been interesting how that would have worked out.
2nd-Oct-2004 09:34 pm (UTC)
Half-drow is born. Half-drow is slain.

That's about how it would go. Drow don't generally tolerate half-breeds unless your drow are much different.
1st-Oct-2004 05:16 pm (UTC)
Personally I would make him a half-drow with wild elf features (such as hair and eyes).

What class is he going to be? Ranger would be a good fit and also tie in with his wild-elf heritage.

A good story should be the focus of this PC...not the stats...imho...
1st-Oct-2004 05:21 pm (UTC)
I have two players that are doing the 1/2 drow 1/2 wild elf and they decided to be twins. One is a ranger while the other is a paladin. So far we really having done much with background seeing that we having played in about month due to real life conflicts within my group.
4th-Oct-2004 04:15 pm (UTC)
I don't think half-drow/half-humans are much different than regular half-evles. I dunno if I would allow the spell-like abilities
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