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D&D 3E
Hey, does anyone else think the experience system in d20 Modern is… 
5th-Mar-2003 03:32 pm
geek
Hey, does anyone else think the experience system in d20 Modern is really complicated? I mean, I think it's great to give rewards for challenging skill checks and keep it from being a hackfest, but all the modifiers seem nuts to me.

Opinions?? Particularly from people who've used it?
Comments 
6th-Mar-2003 01:01 am (UTC) - from the dork lab 6590
i've never played d20 modern but i always thought most of the skill related experince was a bit much. *shrugs* Players in my games want to search EVERYTHING and try to rack up the experince...
6th-Mar-2003 08:56 am (UTC) - Re: from the dork lab 6590
It only awards it for plot-hinging skills checks, but there's lots of confusing encounter-level madness.
7th-Mar-2003 03:36 am (UTC) - Re: from the dork lab 6590
We didn't find the rules that complicated. The hero types took a little getting used to, but the rest of it is pretty standard, IMO. There's always been ad hoc experience awards for extraordinary checks and role play, but I have the feeling I'm missing your point (and I feel bad for that and apologize).

What, exactly, are you having trouble with? Maybe I can help if I knew what the problem was. :)
7th-Mar-2003 07:37 am (UTC) - Re: from the dork lab 6590
Just the modifiers to EL, 1/2 for this, x3 for that, average, lump, compile, and occasionally things don't count.

I'm probably just making this out to be a bigger problem than it is, and it'd probably all solve itself if I just tried it.
9th-Mar-2003 03:48 pm (UTC) - I am a bad person
I love d20 modern, I've got a great campaign going now, somewhere between Twin Peaks and Buffy in flavour, with a dash of "deep throat-style" X-files for flavour.

When it comes to experience, however, I've always thrown the regulated systems to the wind.

I rate the normal session at about 800 - 1,000 xp, even if there's no combat or challenging skill tests, wicked traps, or what have you. It may seem high to some, but I want the characters to get out of the "one hit, fall down" zone.

The level-advancement does plateau, but I want it to.

Now some may say "it's still all going too fast, Doug."

The great thing about being a GM is not having to say you're sorry to people who aren't your players.

Doug.
24th-May-2003 07:33 am (UTC)
Eh? The system says you get EXP for plot-hinging skill checks?

Hrm. Might be something to mention to our GM, considering we've had one combat (read: extra exp instance) in the past five sessions :o
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