?

Log in

No account? Create an account
D&D 3E
DC ruling 
3rd-Jun-2004 05:51 pm
boke1
one of my pc's is a pixie. we used the savage species book to set him up so according to the rules he's balanced. i've yet to decide if he is or not but whatever. here's the two part question:

one of the pixie abilities is to cast permanent image once per day, sound and image only. he used the ability to cast a globe of darkness accompanied by loud crashing noises centered on the head of a spellcaster.

1. would you allow this?

2. what would you set as the concentration DC for spellcasting?
Comments 
3rd-Jun-2004 03:18 pm (UTC)
No, I wouldn't allow it. permanent image and all its kin are means to simulate reality, not create wholly new situations. If you tried to this in my game, I'd let the mage automatically pass their will save--and thus ignore the effect.

Even in your game, you should give the wizard a Disbelief roll each round the effect is on them--and if they fail, the result should be, at worst, to give concealment to those around them and impose a concentration check equal to high wind--5 + spell level.


As for the balance thing--I don't think Savage Species is balanced, and I don't think the darn thing should have been published for 3.0. It should have been shelved for six months, and released as a 3.5 product.
3rd-Jun-2004 04:23 pm (UTC)
I don't think Savage Species is balanced

Oh yeah, how bout that Large Half-Ogre, as opposed to the Medium-sized Half-Giant
3rd-Jun-2004 04:33 pm (UTC)
(a correction from earlier)

If I remember correctly, an illusion can only be case within a certain range of space, not literally upon an object or person. If you cast ghost sound to come from a statue and somebody breaks the statue, the ghost sound will still emanate from the point where the statue once stood until the end or cancellation of the spell.

Therefore, all your spellcaster would need to do is step outside of the sphere about his head unless you moved it with him. You'd have to ready action to do so and continue concentration on the spell. For that matter, the pixie would have to make some sort of check, like a spot check, to determine the path the spellcaster will take while he moves, and if the spellcaster became aware of what was happening, he could try and make some darting or otherwise unpredictable motion.

As is, the orb is centered on the space where the spellcaster's head is assumed to be, not actually atop the head, so it won't automatically follow him.

On the positive side, even if your spellcaster disbelieved it, if the sound was loud enough, it could distract other spellcasters in the area. You could also move the orb to cover some other person. Since it acts as darkness, if it is believed, it should render the person as if blind. Depending on the decibel level of the sound produced, it could possibly render them deaf as well, though I'm not sure if this would be permanent as figments aren't supposed to do actual damage.
4th-Jun-2004 12:26 am (UTC)
Therefore, all your spellcaster would need to do is step outside of the sphere about his head unless you moved it with him. You'd have to ready action to do so and continue concentration on the spell. For that matter, the pixie would have to make some sort of check, like a spot check, to determine the path the spellcaster will take while he moves, and if the spellcaster became aware of what was happening, he could try and make some darting or otherwise unpredictable motion.

I agree. Also the spell has an Area of effect to where it was initally cast.
3rd-Jun-2004 04:42 pm (UTC)
I'd disallow right off the bat because it's from Savage Species. That book is hardly balanced. First there'd be a will save, in my opinion, to just ignore the illusion. If you don't want to disallow it up-front and thereby avoid possibly pissing off your player then the DC wouldn't be any higher than casting in any loud noise situation. Determine how loud a noise, if it's no louder than say battle noises, then no concentration check is needed. The darkness would make spells like magic missle impossible, but not say...dispel. Yes, this would ruin the mage's own spell protections, but give him magic item protections that turn on again after a round instead of spell protections and you're around that.
3rd-Jun-2004 04:59 pm (UTC)
Hmm, actually a bit of a difficult call; according to the rules it functions like "silent image" which can create an illusion of an object,creature or force; it goes on to say that it includes other sences. However this random image doesn't really fit the bill in two ways: it's not an object, a creature or a force and the sound aspect(as I read it) should be appropriate to the image. On the other hand...they are playing a pixie, only you can decide if such things occour naturally where pixies are from in your world, if they do then it's fine.
I like players coming up with unusual ways of using things so I wouldn't be automatically against it but I would like them to pick something more feasible-such as a small tornado around the head with wind noises. If the caster moves the image must also be moved with concentration, so if the caster has a higher initiative then they could maybe move out of said globe then act.

I'd think that the caster should also get a disbelief save for each time the effect would contact them(eg stepping out, and when it moves back onto them, and possibly everytime they have to make the concentration check-but the result of the check for that round would still stand).

However, depending on what is chosen I would possibly allow no targeting of things that can't be seen through the image, and a concentration check of...well it depends on the image really, but no more than the save dc of the spell itself, probably no more than 10+spell level.
3rd-Jun-2004 05:23 pm (UTC)
I play a pixie too. :-p

If i'm not mistaken, doesnt the book say PROJECT Image, and not Permenant Image?
This page was loaded Sep 23rd 2017, 8:10 pm GMT.