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D&D 3E
Any prestige classes with a focus on golems (3E). 
21st-Feb-2004 11:30 am
sunshine
I'm currently designing a character for a campaign who is going to be either a wizard or a cleric (or, possibly a mystic theurge) with a golem 'pet'. The golem will end up doing most of the actual combat, and the charcter itself (I haven't determined gender yet, heh) will be focused on casting protective and augmentative magic on it. The reasoning behind this is our current party has very little combat muscle (when you've got two clerics, a rogue, and a coure eladrin stomping around, you generally don't fare too well in combat), but is also missing the utility an arcane caster would provide.

I'm trying to see if there's a prestige class out there that fits what I'm looking for - something to improve/augment constructs, or perhaps to build them cheaper, or anything of the sort, really. Heck, failing that, I would be thrilled to have something that may not do any of those things, but just fits in flavour with the type of character I'm designing.

Failing that, are there any feats that do any of those things? If so, I may go straight wizard. I'm not trying to min-max here, just trying to flesh out the details. It's a sad, sad day when I can only decide on one or two feats.

Also, while I continue to ramble on, would a cleric (with an attempt to get the domains Protection and War perhaps) or a wizard be a better bet for this kind of focus? Would I be best to simply go the powergamery route of Mystic Theurge? We're level 13 for the curious.

Thanks for tolerating my presence :)

Edit: Grah, the simple reason as to why, which I just read (can ya tell I don't really look into golems much) is that you need to be at least 16th level for most, if not all, of the golems. Fun stuff. Guess I better go back to a summoner. If anyone has any ways to... get around this limitation, that'd be great. I may just ask the DM if I can get someone else to build it for me until I hit that level.
Comments 
21st-Feb-2004 07:34 am (UTC)
There's an improved familiar feat which you might look at. Or... I don't know, you could look at the thaumotagist (sp) in the DMG. It's a summoner specialty. There's also a book in the DMG that tells you how to make golems. But I don't know anything other than that. Good luck!
21st-Feb-2004 07:46 am (UTC) - Re:
Thaumaturgist?

That in the 3.5 DMG? Hmm... I'll see if one of the other players has the 3.5 books. I'm still living in the past. ;)
21st-Feb-2004 07:56 am (UTC)
Alright, this sounds like one of the gnomish prestige classes. I can't recall where it was, but I think it was in the faerun book.
21st-Feb-2004 07:57 am (UTC)
I can't remember if it has any prestige classes or appropriate feats, but you'd still do well to look at Encyclopedia Arcane: Constructs. If you want to make golems, it's a very good resource.
21st-Feb-2004 08:51 am (UTC)
Most of the golems are made with Cleric spells (save for the iron golem), all of which require that golem-makin' feat in the back of the MM.

But then those are all 3.5 rules, I think they're fair game in 3.0
21st-Feb-2004 08:57 am (UTC) - Re:
Only need Craft Magical Arms and Armour and Create Wondrous Item in 3E.

Not that it matters anyway. The simple reason as to why there are no classes is that you pretty much have to be at least 16th level to make 'em.

Maybe at Epic Level :(
21st-Feb-2004 11:38 pm (UTC) - what about...? or am i missing something?
aren't most golems immune to magic (with the exception of minimal elemental weaknesses)? it seems to me like the best and only real way to buff up the golem is to hit it with whatever elemental magic undoes status effects or heals its damage. otherwise might as well focus on protective magics on yourself for whatever your golem can't keep off of you. especially since (with the exception of nimblewrights) they can't run...
21st-Feb-2004 11:47 pm (UTC) - oh, and...
i think creating golems is usually described in the MMs under the golem's description. they're usually just straight rituals requiring lots of time, gold, XP, and prereqs.

as for augmenting them, since they're pretty badass and magic-immune, you shouldn't need to worry about that much. you can hit 'em or equip them with magics that don't directly affect them.

for example, i made a half-golem npc once and he was limited by his own magic immunity. but he could use magic weapons or wear magic armor because they don't affect him directly. and since he couldn't run, i gave him a portable hole that he could hide in and a bottle of air that he could survive with to help him get away if things got tough. none of those magics directly affected him. but something like boots of striding and springing to increase his movement rate would affect him directly since it enhances his speed. so he couldn't use those...on the other hand, since iron golems (he's half iron golem) heal damage with fire effects, the party loved to lob fireballs at him when he was engaged in combat. and if he needed to heal, he'd just hit himself with the flaming burst quality of his own weapon :-p
22nd-Feb-2004 08:17 pm (UTC) - Re: oh, and...
Nimblewright has no such magic immunity.

*whistles innocently*
23rd-Feb-2004 07:12 pm (UTC) - Re: oh, and...
true. and they kick ass. probably the best bet...

i was just saying that most golems do. nimblewrights are one of few exceptions (and a very worthwhile one).
24th-Feb-2004 06:53 am (UTC) - Re: oh, and...
*nod nod* Agreed :)
28th-Feb-2004 11:08 pm (UTC) - Or
The Techsmith in Faiths&Pantheons sounds just like what you might want. It creates a new type of construct pet, called Gondsman, and can upgrade it at each Techsmith level. The construct could be a competent fighter if you equip it well and modify it specifically towards combat. You do not have to be a gnome but you do have to have patron: Gond, but that's okay becauseit's a cool god anyhow and seems right along the lines of what you want.

snooch to the nooch,
andy
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