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D&D 3E
Cleric Domains and Cross Class 
12th-Jan-2004 09:24 am
PipBoy
Greetings to all,
I have a couple of questions for the wise sages here. First off I was reading the magic chapter and it talks about the clerics of course having there 2 domains. And I just want to make sure I understand something. I get that they get all there spell alotments and +1 where the +1 is a domain spell. But I want to verify that every day they need to have a alternating domain spell. If they have nature and good as there domains then on monday it is nature and tuesday is good. I am curious as to what happens if for 2 days straight the same domain is chosen.

Second, in preperation for a 3.5 game my group was getting sheets ready under the eye of my DM. And most of these players are 2nd Edition veterans but 3rd Edition Newbies. And the point cost for class skills and cross class skills was understood. But we got to wondering about odd numbers. Example, at level 1 max class ranks is 4 and max cross-class is 2. Then at level 2 the max class ranks is 5, but am I correct in say that max cross-class is 2.5. I mean I know cross-class is halved but I just wanted to make sure on the odd numbers.

Thanks all for your time,

Quartermane
Comments 
12th-Jan-2004 06:54 am (UTC)
You don't have to alternate your domain spells, you can choose either one each day.

And yes, the max ranks in a cross-class skill can be 2.5. I usually make a point of buying cross class skill two points at a time.
12th-Jan-2004 07:14 am (UTC)
To reiterate, there is no requirement to alternate domain spells. Some domains are chosen just for their granted ablities, and never for their spells (which, IMO, means the abilities are out-of-balance, but no one asked me). There is no technical need to ever memorize or ever those spells. If I were the DM in question, and a PC avoided using spells from their domain, or they acted against a domain, I'd treat them harshly, but thats a specific DM decision, and not codified.

Also, to reiterate, technically cross-class skills can be at x.5 . Realistically, there is almost never any reason to do this -- wait a level and add 2 skill points. The only reason to do this is if the PC in question is attempting to max 2 cross-class skills. In which case, there are usually better options. Such as discussing things with your DM and seeing if thye will allow you to swap a class skill or two. (really, IMO, there should be some more flexiblity between class skills and cross class skills.)
12th-Jan-2004 08:37 am (UTC)
And to expand, CC skills can't even be used until full ranks, so unless you just have an extra skill point to toss out, if you know you'll have the two points next level, it can be good to go ahead and put that last skill point in a class skill (if possible). You never know when one more point of Knowledge Religion could help, hehe.
12th-Jan-2004 09:14 am (UTC)
And if your character is too dumb to get more than one skill point, then you've really got no business taking non-cass skills anyhow.
12th-Jan-2004 01:00 pm (UTC)
If you've got a cross-class skill that's on a ".5", round down.
12th-Jan-2004 08:30 pm (UTC) - Thanks
Thanks for the info everyone.

Quartermane
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