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D&D 3E
Names 
20th-May-2009 07:14 pm
chocobo
Here I am fishing for ideas again, this time for good names for things.

First: an up and rising thieves guild. Uses lots of magic combined with stealth to do all kinds of nasty. I think actually led by a highly leveled kobold (though no one realizes it--the guild is mostly human) [Actually, if anyone has an idea for a neat template to add to a kobold to make it interesting/scary, I'd be interested. Note that the group has not encountered kobolds at all yet (level 7), so how they fit in the world is up for grabs.]

Anyway, I'm trying to come up with a sinister sounding name. I was thinking something like "Strikers" or along those lines, but I'm not sure. I liked the idea of having a lightning bolt as a mark, so that might do something (though the "Bolts" doesn't quite work I don't think). Something involving an "eye" motif might also throw the party, as I have expressed my love of beholders many times ;p


Second: a term to refer to the set of magical artifact McGuffins that will likely be the focus of the next few levels of the game. The idea is these are giant rock/crystal (like 3' in diameter, and shaped like an icosahedron), which were created long ago etc. They were involved in a huge conflict between the Dragons and the Celestials/Demons, with the Dragons basically winning and sealing up the outsiders (and subsequently taken over the world). However, the stones are hidden where the Dragons can't currently get at them--so they were likely used against the Dragons (the current priests are trying to get the stones in order to reopen the seal on Heaven&Hell). I haven't quite decided on the exact history yet (and am open for suggestions).

But I need a cool name for the dying priest to mumble and set the PCs on the quest. I keep thinking of something like "Tears of -name-", but I'm not sure I like that idea.


So any thoughts? What is a cool name for a McGuffin and for a scary thieves' guild?
Comments 
21st-May-2009 03:24 am (UTC)
The Thieves' Guild -- the guild can be scary without the name giving them away. (See "Sunnydale".) So, The Gatekeepers; The Sentinels; "The Hand of Autumn", "The Lovely Ones".
My favorite ominous-sounding nonsense word comes from Mystara: "The Vorloi".
More traditional: "The Lords of Spite". "Opproborians". "The Barons Macabres". "Will'o'wisps".

The big rocks. "Drakestones" "Wyrmwyrds". One of them is colloquially known as "Benedetto's Folly".
21st-May-2009 09:36 am (UTC) - My compliments
You've obviously got a flare for names, and the experience in creating them. While I intended to offer a few suggestions, my meager help is now not only unnecesary now but would pale in comparison. Well done!
21st-May-2009 02:22 pm (UTC) - Re: My compliments
Hey, I'd still love to hear suggestions! I'm not sure any of the above are "perfect", so what do you have? :)
21st-May-2009 02:22 pm (UTC)
I kind of like "Will'o'wisps", though it might suggest a bit more secret society (the thieves are enforcing the local populace, so are kind of well known). But I think it could still work.

For the rocks, I'd like something that doesn't necessarily imply that they are rocks. "Wyrmwyrds" could work.
21st-May-2009 12:04 pm (UTC)
Thieves' Guild name ideas: Whisper of the Wind, Steel Shadow, Stormseekers (you'd get to use the lighting bolt), Eye of the Storm (same, but with the eye imagery. Maybe an eye with a lightning bolt pupil?)

Dragon Artifact name ideas: The Fates of Many, The Empyrean Orbs
21st-May-2009 02:26 pm (UTC)
Heh. It's a naval/pirate game, so there are already plenty of Storm-based organizations. And difficulty: it has to be a name that sounds distinct from the many religious cults that are popping up everywhere (so 'seeker' is probably not a good word).

Actually Empyrean might be a really good keyword. Maybe convert it into a noun: "The Empyreans" or "The Empyreals" or something. I actually like that a lot (and would sound perfect coming from the priest who is going to tell them to find the items)!
21st-May-2009 02:36 pm (UTC)
Just make sure you write it out.

Priest (dying): Find...the Empyreals... (dies)
Player 1: What did he say?
Player 2: We have to find Imperials. Apparently we're now in the Star Wars universe.
21st-May-2009 02:39 pm (UTC)
That's actually part of why I like it so much ;) That potential confusion could be fun for a bit :)
21st-May-2009 06:24 pm (UTC)
Close Wounds and Speak With Dead trump final last words!

21st-May-2009 07:09 pm (UTC)
But is blocked by a setting nearly devoid of divine magic ;p *knows what he's doing*
21st-May-2009 07:28 pm (UTC)
I have to say I'm not familiar with Close Wounds.
21st-May-2009 07:54 pm (UTC)
It is much like Cure Light Wounds, but can be done on as an immediate action (though it is debatable whether that is "faster than a speeding readaloud") and can "heal" someone who has gone below -10.
21st-May-2009 11:16 pm (UTC)
It is the best spell ever. Well, at least when you're low enough level that 1d4+5 might actually save someone.
11th-Jun-2009 09:47 pm (UTC)
...
What is a cool name for a McGuffin and for a scary thieves' guild?
...

Well, the secret organization that started WWI by assassinating the Austrian Archduke was called the "Black Hand". It never hurts to borrow from actual history.

As for the kobold, what if he is demonically possessed? Even though the kobold has accumulated quite a bit of power as the head of the guild, he is still just a kobold: The demon is looking to "move up" in the world, so if one of the characters looks appealing the final "boss fight" may have an unexpected outcome. Particularly if the demon/kobold has set some spiritual traps around to help make "moving day" easier, and trained the guild members to always obey "he who wears the Orinoco Medallion."...

Wizard character: "Sir Paladin, you can stop hacking at the kobold's body, he's long dead!"

Paladin character: "The medallion. Where is it? Give it to me."

Fighter character: "This odd looking thing the kobold was wearing? Sure, here it is." (Readily hands it over, since the paladin has always been so very trustworthy.)

Paladin character (after putting on the medallion): "Now my hidden minions, strike them down!"

Fighter character: "Hey, who are you calling a 'minion'? We're all equal partners!"

Wizard character: "Don't be dense. He was obviously talking to *them*." (Points to the thieves who have started appearing through hidden passages and secret doors.)

Fighter character: "Uh huh... The paladin isn't on our side any more, is he?"

Wizard character: "No."

Paladin character: "No."

Various thieves: "No."

Fighter character: "Damn!"
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