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D&D 3E
Futuristic Wrestling and Psychic Hardware 
17th-Oct-2008 06:46 pm
Lycanthrope
So, a friend of mine seems very interested in making a grappler character, and has asked several times how I would handle various moves like chokes. Unfortunately, we play d20 future, and there is so little information on grappling I don't even know where to start. I looked up the Reaping Mauler from Complete Warrior, and I noticed that the Sleeper Lock and Devastating Grapple abilities are pretty much what he's looking for, but how could he do them? Should I make them into feats that he could take, or should I actually just translate the prestige class into d20 future? What would you do?

Also, another character is a bioreplica. Though she's taking levels of fast hero, it has occasionally come up in conversation of how her electronic brain reacts to psionics, due to the fact that we have a fraal in the group. I have found nothing in the rules that say psionics affect robots differently, and there's nothing to even prevent a robot from being psychic itself. Of course, it's an interesting topic to think about. My question is, would you handle robot minds differently, or would a robotic brain be just as capable and receptive to psychic powers as an organic one?
Comments 
18th-Oct-2008 12:23 am (UTC)
Hey, Asimov posited psychic robots, so why not?
18th-Oct-2008 02:03 am (UTC)
Ah, grappling, the bane of everybody who doesn't like sifting through copious amounts of rules.

Personally, for choke holds, I'd not even bother with a feat. First have him establish a grapple and be in control, then if he wants to choke somebody have him make an opposed grapple check. Success means that he constricts their breathing and begins choking them, from there on follow rules for suffocation until the subject falls unconscious and/or dies. Obviously it'd be difficult to maintain the hold, since it's basically a pin and you have to win opposed grapple checks until the bastard finally dozes off.
If you want to slap penalties onto the check of the choked every round (cumulative -1?) to make it more difficult to throw it off once it is established and firmly in place, I don't see anything wrong with that. (Although you should definitely cap the penalty so it doesn't get ridiculous.) Also, have the penalty gradually decrease if the subject breaks free for a round or two, but then starts getting choked again.




-Computer brains:

Psychic robots FTW. Organic brains run off of electric impulses. Computer brains run off of electric impulses. Psychic energy is electric impulses.

A = A = A
18th-Oct-2008 02:48 am (UTC)
Yeah, I saw the rules for strangling in the core modern rulebook, but my friend also asked about blood chokes, aka sleeper holds, which can take effect in seconds, but seem a little unbalanced to just let a dude make a grapple check and render a foe unconscious and/or kill him. It's like giving him an instant death effect that can be used at will and requires a grapple check, hence why I was thinking about requiring a feat or levels of a prestige class like the Reaping Mauler.

Your logic on the psychic robots is, though probably way oversimplified, makes a lot of sense. Thanks.
18th-Oct-2008 02:54 am (UTC)
Ah, yeah, instantaneous KO is a little much. Sorry I didn't help much here. Grappling is something that I rarely have to deal with, both as a player and as a DM. x.X I'd definitely do something convoluted with grapple/strength checks and Fort saves and crap but uh...my brain is having problems wrapping around it at the moment.
20th-Oct-2008 04:21 am (UTC)
OK, so to extend that question, from my recent dabbling in Brazilian ju-jitsu, would we use a similar establish grapple/establish pin approach to determine the result of an arm bar or knee bar? How far do you have to go to effectively hyper-extend an arm or knee? How about breaking it? Would we extrapolate a grappling Improved Sunder into the mix to effectively use a grapple to break an arm or leg, thus potentially disabling an opponent?
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