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D&D 3E
I was looking at the new 3.5 ed books that just came out and besides… 
18th-Dec-2003 06:48 pm
I was looking at the new 3.5 ed books that just came out and besides a few new pictures I cannot see a difference. Is there any?
Comments 
18th-Dec-2003 06:19 pm (UTC)
Quite a few, but they're minor compared to the 1e->"1.5e" (Unearthed Arcana) and 2e-"2.5e" (Player's Option) revisions. You'll note changes to certain spells (Haste, Harm, and Hold Person are all weakened substantially; the various buffs last for far less time as well), weapon sizing rules, Monk Flurry of Blows (instead of UBAB), Druid weapon restrictions and spontaneous casting of Summon Nature's Ally, Bard arcane spell failure and spell list (as well as new Bardic Music), the Ranger class in general, Wizard specialization, Half Elves' racial skill bonuses, stacking of bow & arrow enhancements, item pricing and creation, and specific feats and skills.

The changes aren't huge for the most part, but they serve to make D&D substantially more balanced. A Cleric can't easily dispatch a Tarrasque in one round any more (as both Haste and Harm aren't as powerful as before) and the Ranger class is actually useful. The Sorcerer can swap out old spells at certain times in his career. Wizards have had higher level spells weakened so that other classes have a chance to shine. The Paladin's mount doesn't get left behind every time you enter a dungeon. Most of the changes are welcome, but I'm not sure it was worth the whole revision -- the tweaks are so minor in many instances that you'll not notice the change from 3.0 and screw up in-game.
18th-Dec-2003 06:19 pm (UTC)
As opposed to 3.0, or as opposed to the older 3.5e?
18th-Dec-2003 06:19 pm (UTC)
Yes. If you actually read the PHB, there seems to be a move back to inches (a la 1e) for movement, as everything is now mapped out to miniatures. The DMG has more and improved stuff on campaign design and management. As far as I can tell for the MM, all that's changed are stats (oh, and some re-organization of the book, plus a bit on designing new monsters at the back).
18th-Dec-2003 06:28 pm (UTC)
In the 3.5 MM, I like the new one or two sentence descriptions of what the monsters look like, so that the DM can give the players an accurate description without actually telling the players what the name of the monster is.
18th-Dec-2003 07:05 pm (UTC)
They did a real number on Damage Reduction too.
19th-Dec-2003 02:12 am (UTC)
I like the new damage reduction. I didn't at first, but then I realized that creatures had damage reduction for different reasons (hardness, spells, etc.), and the new damage reduction is a nod to that. Also it gets rid of that "sure striking" enchantment that was broken as hell.
18th-Dec-2003 06:30 pm (UTC)
Personally I think the best changes happened with regards to a few of the feats and the Ranger and Bard classes. Although you do now get an obscene number of feats as a fighter, yes, before you got a lot, now it's 1st, 2nd, and every other thereafter.
18th-Dec-2003 06:35 pm (UTC)
between that and the damage reduction I am happy.
18th-Dec-2003 07:49 pm (UTC)
Not to mention the revision of a few skills, such as the condensing of certain rogue skills into Sleight of Hand, the switchover of Alchemy into a craft skill, and the drop of restricted skills.
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