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D&D 3E
The Grey Waste, alternate magic, etc. 
8th-Oct-2008 01:21 pm
fox
In my new game, i'm going to have a class of priest/magic user who is able to summon a part of the grey waste to replace an area on the prime material plane for a brief period. Regardless of the physics (after all, it's magic), what effects should this have. It's been a long time since I've read planescape, and those things changed all the time.

Basically, what I want is several effects which balance things out for the weak caster who summons "the grey":
1. There should be a degenerative effect as things break down slowly, no more than a few hp dmg per round, etc.
2. It should be harder to will yourself to move, especially quickly or violently.

A lot of that is roleplaying and storytelling, but I want it to be balanced. This is totally an NPC class using it, but the principles need to be sound, for me. Does this make any sense? If not I'll edit the post with a better explanation...
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