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D&D 3E
My friends and I are running a 3rd Edition Oriental Adventures… 
18th-Dec-2003 08:17 am
contemplative
My friends and I are running a 3rd Edition Oriental Adventures campaign (a very liberal one at that) and I am wanting to make a Shaman character, but I am wanting to make him a more tribal type of character and I've always thought of Orcs and Elves both as very tribal. So, I was wondering what you guys would think of a half-orc/half-elf Shaman and what sort of powers and racial traits I should give him?

I was thinking of two ways I could do it. Which looks more balanced and better acceptable?
A) +1 to Strength, +1 to Dexterity, -1 to Constitution, -1 to Intelligence, and -1 to Charisma. Medium-size, base speed of 30 feet. Low-light vision; both the use of Elven and Orc blood (as specified in the Player's Handbook under Half-Elf & Half-Orc races), and automatic langauges being Common and either Orc or Elven. +1 racial bonuses on Listen, Search, and Spot, without the ability to notice secret doors.

B) +2 to Strength, -2 to Intelligence, -2 to Charisma, +1 to Dexterity, and -2 to Constitution. Immunity to sleep spells, low-light vision, +1 racial bonus on Listen, Search, and Spot, without the ability to notice secret doors, both Orc & Elven blood, and Automatic languages being Common, Elven, and Orc.


Of course, the second one seems to be more disabling than the previous one, but, then again, I'm trying to be objective and keep it balanced. As a first level character (everyone else is almost 4th level), I'll definitely be the weak link of the party for a bit. The scores I'm working with are 16, 16, 15, 14, 12, and 10.

Any ideas or recommendations?
Comments 
18th-Dec-2003 06:03 am (UTC)
While I think the union of an orc and an elf, even a forced union, is about as likely as creating a Fiendish Half Celetial Half-dragon Dog, I would assume you're referring to Wild Elves when you talk about tribal elfness.

Key point #1: There are no plus or minus 1 to stats racially in 3e. It's always a multiple of 2. I would say make it +2 Str, +2 Dex, -2 Int, -2 cha
Give it half-elven traits, favored class Barb.

If the parents wouldn't kill the child upon birth, that is.
18th-Dec-2003 06:28 am (UTC)
I think that option B works a little better then option A. The plus and minus 2 to everything is more dramatic the plus/minus 1's. And as for having a half orc half elf, do you have any cool story to go with that? Or have you created some planet with different kinds of orcs and elfs? It sounds interesting either way.....

As for playing a oritental adventure shaman, have you ever thought about playing a Vanara? Yes they are monkeys, but they are fun to play.
18th-Dec-2003 07:27 am (UTC)
Basically, the DM's story for the game is that a very long time ago (in this world), an evil elf named Borlog betrayed his magical elves and attempted to conquer the continent using evil orcs and evil elf followers. Borlog had no god before himself; was definitely a celestial or an outsider (not sure which one). Quite the powerful being and such. Our world operates outside of the normal gods in the D&D and Rogukan universe. And the campaign is an evil campaign, so having an evil half-orc/half-elf would be quite fun, I think.

I'm considering Drow as well, but it's up to my DM to what I do ultimately.

And as far as using a Vanara ... Nah. No, thank you.
18th-Dec-2003 06:58 am (UTC)
Both are somewhat overpowered -- just choose which side you favor (Orc or Elf) and go with the Half-Orc or Half-Elf as appropriate. Note also that no official race has a +/-1 modifier for a valid design reason (everyone would just use an odd stat there; a -1 would be no penalty, whereas a +1 would be as good as a +2).

I'd allow the following in my game if you really wanted it:

"Orlve"
*+2 Str, -2 Int, -2 Con
*Immunity to sleep spells
*Low-light vision
*+1 racial bonus on Listen, Search, and Spot
*Orc & Elven blood
*Automatic languages being Common, Elven, and Orc.
*Favored Class: Barbarian
18th-Dec-2003 06:59 am (UTC)
As he said, half-elf half-orcs don't tend to exist, for a fairly good reason. Their gods would be really upset by this, and likely smite everyone involved prior to the birth.
18th-Dec-2003 08:37 am (UTC)
Perhaps you might temper it with a half orc being a parent and an elf being a parent. This way, its a lot more likely that neither the original orc or elf parent was crushed or maimed during this odd joining.

For blood, I would say that they'd cancel out.

RP wize, I'd say that the charachter would suffer from debilitating headaches and always was paranoid about his heritage.

stat wize, I would have to go with +2 str -2int -2wis. Such a strained mixed child is so at odds with his parentage that it is easier to fight his way out of being bullied rather than think his way out.

Fav class still Barb.
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