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D&D 3E
I love being creative! 
9th-Jun-2008 08:40 am
Disney-Mermaid MythandMagic
Okay, my psion is now level 3 and I love her more every time I play her. My favorite part is the fact that I can be creative, and I wanted to share my newest idea:

Our party has a problem with the bosses we fight drinking the potions that would otherwise be our loot. It's very annoying and our GM loves doing it. So, at 3rd level, I picked up the Aversion power, which basically keeps the target from doing something, touching something, going somewhere, talking to someone, attending an event, etc. etc. I'm using the power to give the major enemies we face an aversion to drinking potions. My companions think it's an awesome idea, but the GM is annoyed. ;)

I love thinking out of the box.
Comments 
9th-Jun-2008 03:34 pm (UTC)
It makes sense for people to use potions / scrolls / magic weapons in a fight, rather than leaving them lying around unused. If their treasure is entirely in the form of consumables that get used up during the fight, then there's something wrong and you need to talk to your DM about it, though.

Certainly it's a good idea for reducing their combat ability, but bear in mind that the GM is perfectly capable of doing the same thing to you; what happens when the party's fighter has an aversion to drawing his sword?
9th-Jun-2008 03:41 pm (UTC)
Certainly it's a good idea for reducing their combat ability, but bear in mind that the GM is perfectly capable of doing the same thing to you; what happens when the party's fighter has an aversion to drawing his sword?

Then, according to the power description, the target may take an action if it means protecting themselves, but they get a -2 on all checks and saves and attacks, I believe. But I do understand what you are getting at and our group's really good about handling rules in both directions. It would probably annoy the heck out of Stacy, who loves smashing things with her warforged, but we'd figure a way around what would just be another challenge to the game.
9th-Jun-2008 03:48 pm (UTC)
Very creative use, but I think the underlying issue needs to be addressed: loot. Talk with the DM. It is reasonable for an NPC to use the tools at hand, but the DM needs to keep that in mind when figuring out loot. Maybe the NPC still uses them up, but there is another small "emergency stash" not on their person.

As a DM, I would let the creative use of the power go and actually reward it. If they used it every combat, I would find a way to counter it (like wmute's idea.
9th-Jun-2008 03:57 pm (UTC)
*lol* Oh, knowing my GM, he could find ways around it if he wanted to. In one campaign we once did, we ran into drow that used crystals that did the same thing as potions.

I think part of it for me is that I don't feel so helpless about things when I can be creative. Before, it was a matter of how well we rolled the dice as to whether we could kill someone before they got to their potions. It's not the end of the world if they do, but it's annoying. Now, we have an option to try.

And, I might point out, this power doesn't work *every* time. There's this little thing called a save. If the GM really wanted to get around it, he could just create a monster with a gibungous will save. *shrugs* And yes, gibungous is a word. ;)
9th-Jun-2008 03:56 pm (UTC)
I was going to ask about this.

Way cool use of power. Anything that frustrates the DM is usually a Good thing.

Good job, and let us know how it works out for you.

>^..^<
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9th-Jun-2008 10:08 pm (UTC)
I love this and as a DM would love have this pulled on me. Anything that makes me sit back and have to think will only make the game more entertaining for you too evil grin.

As for consumable loots, I go by the idea of one for party, one for npc to use. meaning basically the npc has access 5 healing potion then there will be 5 in the treasure stash. You fight him and he drink 5 potions there's still 5 in the treasure. You kill him before he had to chance to drink any of potions theres five potions in the treasure.

If the bad guy happens to be able to use the treasure against you it makes the fight more entertaining. And personally if a bad guy is suppose to have magic items as treassure then its already included in part of his diffuculty. If he has an item that he can't use then WTF was he thinking? He should of sold it on the black market and gotten something to help keep his evil butt alive and help him take over whatever.
10th-Jun-2008 02:39 am (UTC)
Just be careful when he slips in something that the NPC wouldn't have wanted to drink anyway... Something that wasn't revealed but could put a wallop on your party.

Or watch him start saying that they are "injections", like steroids... That would go over well... heh
10th-Jun-2008 01:26 pm (UTC)
Just be careful when he slips in something that the NPC wouldn't have wanted to drink anyway...

Are you kidding? He does that ALL the time. Do you know how many times we've spent 100g to get a potion identified when the potin is probably only worth about 20g? *lol*
9th-Jul-2008 01:38 pm (UTC)
Do you know how many times we've spent 100g to get a potion identified when the potin is probably only worth about 20g? *lol*

Hey, you don't have to use up expensive pearls to identify potions. You can do it with a DC 25 spellcraft check, too.
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