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D&D 3E
Psionics Only Campaign 
26th-Feb-2008 09:07 am
Snake and Ladder
I've been considering setting up a 3.5e game where there's no magic at all, only psionics. Has anyone run or played in a game like this? How does the game feel compared to a regular D&D game? What are some caveats I would need to be aware of? (For example, at a quick glance the only healing abilities I saw under psionics were self-healing and wound-sharing; if that's it for psionic healing, then wouldn't combat be more lethal overall?)

Reminded and inspired by a psion post off roleplayers.
Comments 
26th-Feb-2008 04:48 pm (UTC)
With the right classes, psionic healer-type included, I think you'd be in for a treat. My husband's passion is psionics and is an independent publisher that deals strictly with psionics. He's currently developing a campaign world that has no magic, only psionics.

If you do pursue a game like this, I suggest visiting the forums and talking with the psionic fans there. I'm sure they'll have plenty of suggestions for you. :)

Link: Dreamscarred Press
26th-Feb-2008 05:18 pm (UTC)
The Psion is the wizard equivalent. If you're going Psi only, you need to add in other classes (like the Ardent) for the healing abilities.

Your power level will be close too, but a little lower than, the normal power level. They tried hard, but usually spells-per-day and scale-with-level spells ends up being a little more powerful than power points and enhanced-cost-for-enhanced-effects.

The other thing is you need to keep an eye out for what magic items will not exist. Some magic spells do not have psi equivalents. You can consider a psi-Artificer (which is described in one of the Eberron books; maybe players guide to or magic of), to cover those gaps, but it may not be a big deal.
26th-Feb-2008 08:22 pm (UTC)
I ran a game without Arcane and Divine magic, using Psionics, Pact Magic, and a reflavored Bard. The party had virtually no healing (as the Psion didn't take any of the healing powers), though I was using the wound/vitality system which helped out sometimes.

The game ran just fine--it was pretty low level (went from 1 to 6) and low wealth, so no one missed any items. The only big issue was healing, but using something like the Ardent will help with that I think. You could also just balance battles the same way you would if the party didn't have a cleric. Or, if you use Tome of Battle, a Crusader would do the job just fine.

There are a few world differences, like how psionic powers don't have any obvious signs when used (so anyone could be a psion and using a power RIGHT NOW--that might change how they are perceived by non-psions). Otherwise it's just another set of classes, the game can still be whatever you want.
26th-Feb-2008 08:47 pm (UTC)
You and marphod both mention the Ardent, which I've never heard of. What supplement is that from, and what does it do?
26th-Feb-2008 09:01 pm (UTC)
Complete Psionic. I've never used them, and the book isn't all that great, but it's something.
27th-Feb-2008 09:02 am (UTC)
It's like a cleric focused exclusively on domains, where your powers known and such are all from the various domains you can choose.

You get about 5 domains or so in the end.
27th-Feb-2008 09:53 am (UTC)
I contemplated running a Psion game with the 3.0 Psionics handbook, with various "flavours" of psion and a psionic warrior. I found that you could get all of the essential skills - for example the Savant had Open Lock and Disable Device. The egoist was a combat monster, the Shaper was artillery, etc. I figured that it would probably work out as a reaonably well-balanced party.
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