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D&D 3E
Rule question 
30th-Jun-2007 02:51 pm
hot raam
Some time ago, I was playing the "Return to the Temple of Elemental Evil" computer game that came out a couple of years ago. Lots of fun and unlike the first Neverwinter Nights it actually used 3.5e rules. Anyway, one of the characters that I made for that game was a cleric of Pelor with the Sun domain. I discovered that the interpretation of the rules in the videogame is such that if you have 5 turn attempts normally, then taking the Sun domain gives you a sixth Greater Turning, rather than just letting you use one of your turn attempts as a Greater Turning. Furthermore, if you took the feat "Extra Turning" not only would you get 4 more turn attempts (bringing you up to 9 of those) but you would also get 4 more Greater Turnings (bringing that total up to 5 and allowing you to turn undead a total of 14 times per day.)

I'm including links to the rules descriptions for reference:
http://www.d20srd.org/srd/spellLists/clericDomains.htm#sunDomain
http://www.d20srd.org/srd/feats.htm#extraTurning

My question is this. Is the videogame's interpretation of the rules:
A) Perfectly valid
B) An exploitable loophole
C) Actually incorrect, the Greater Turning is meant to be a replacement, not an addition.

thanks
Comments 
30th-Jun-2007 08:26 pm (UTC)
I definitely read that as being it replaces one of your regular turn attempts; and it therefore wouldn't be due another 4 turnings. If one were to read it as an extra though then it would.
30th-Jun-2007 09:10 pm (UTC)
I'm not sure how "in place of a regular turning" is at all unclear. The Sun domain does not grant any extra turns per day; it just makes one of them a lot more potent.
30th-Jun-2007 11:31 pm (UTC)
I don't think it does sound unclear. The videogame's interpretation just gave me pause and I wondered if anyone could understand why they did it that way. Probably just a mistake.
30th-Jun-2007 11:34 pm (UTC)
Probably just a mistake.

That, or they figured it made more sense in the game. I've never worked on video games myself--and I rarely even play them, to be honest--but I understand that a lot of the design decisions are made differently than they are in tabletop RPGs. So I suppose they could have had a perfectly valid reason for doing it that way.
30th-Jun-2007 11:41 pm (UTC)
In a videogame, you are likely to have far more encounters per day than in a real tabletop setting.
1st-Jul-2007 08:23 am (UTC)
Perhaps it was easier to code Greater Turnings as an extra ability instead of as a modification to an existing ability. Speaking as a programmer, were I writing a ToEE-like game, I'd be tempted to write the Sun domain Greater Turning as a separate ability from regular turnings.
1st-Jul-2007 09:16 am (UTC)
I own that game.... and it is a glitch

Greater Turning takes a Turn slot you already have, and you only get one Greater Turn, even with Extra Turning (which only gives 4 extra Turns a day)

as much as I love the game, it is riddled with glitches (which is why they never followed up with a second using the same engine)
2nd-Jul-2007 12:16 pm (UTC)
... and, it came out about four months before NeverWinter Nights...
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