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D&D 3E
Biblical Quest Series 
9th-Dec-2003 04:17 pm
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I'm going to write up a campaign revolving around the nine "fruits of the spirit" as described in Galatians 5:22-23. The basic concept is this:

A wise sage sends the group of adventurers to find for him the Nine Tomes of Teralicia, each of which describe the workings of the following emotions:
love, joy, peace, patience, kindness, goodness, faithfulness, gentleness and self-control

Upon a reading of a tome, the reader is granted some form of a benefit or reward. The tomes are gained through nine separate quests (each hopefully taking no more than one session) and the quests are related to the tome. Can you guys help me out with some ideas? Here's what I have so far:

Peace (or Love) - Two kingdoms are at war and can only be settled through diplomacy. It seems the princess of one kingdom (primarily composed of wizards and sorcerers) may have bewitched the prince of the other (composed mostly of paladins and clerics) into eloping. By finding the two and resolving the situation, the sorcerer kingdom gives the tome to the adventurers. Benefit - +2 inner peace bonus against fear effects or +2 bonus to concentration checks.

Joy - The children of a fairly large city have been abducted and are being held for ransom much too high for the city to pay. The townspeople have raised 1000 gold, only 1/3 of the ransom. The entire town is mourning and the adventurers must help. They can either try to work up the rest of the ransom or can try to rescue the children. If the children are returned safely, the city elders give the tome to the adventurers. Benefit - all negative emotions are removed and a +2 bonus against emotion controlling spells and fear effects is granted.

Any other help?
Comments 
9th-Dec-2003 01:37 pm (UTC)
that second will hurt a barbarian, I imagine. Sounds a lot like the Calm Emotions spell.
9th-Dec-2003 01:41 pm (UTC)
Well, that would depend on whether or not the DM considered "berserk" as a -negative- emotion. Because it's helpful to the barbarian, I would consider it a positive or neutral emotion. I can easily stipulate that in the campaign documents.
9th-Dec-2003 01:42 pm (UTC)
"rage" never seemed like a very happy thing to me, but whatever floats your boat
9th-Dec-2003 01:42 pm (UTC)
It really depends how long u want the campeign to be. If only nine sessions then sure. persoanlly I love detail and long drawn out quests. It makes the gain that much more satosfying. Also... if they are so legendary, and they give a +2 bonus vs. fear....

love I like, but that should be much more involved. Each quest should be the defeat of the perversion there of. Like the princess is obsessed with the prince and has bewitched him. When they finally settle it get like a +2 Will save.

Kindness can be someone who is basically giving everyone everything they need making them lethargic, petty, and demanding. PCs have to convince him to give when being kind, but not to excess.

self-control - a monk is in meditation on a montian, which was a droment volcano. He will not come down and no one will go up to get him for fear of their lives. This monk contains the book of self control

These 2 can be 1 shot adventures, but also getting to each should take a whule as well. I'd imagine these books would be scattered world wide.

gentelness: a 1/2 deamon beserker found peace ina graden, he is decent now, but the towns folk consitantly harass him and almost kill him when the PCs come upon him and they see hes not bad (via preminitions, dreams, or even magic)


(also Im not sure what theme you are going for) but those are my suggestions

10th-Dec-2003 06:50 am (UTC)
love I like, but that should be much more involved. Each quest should be the defeat of the perversion there of. Like the princess is obsessed with the prince and has bewitched him.
ooooh, and but it turns out that the magic failed on the prince and he just wanted to be with the princess and it is she that must learn to love in the end!
gentleness: a 1/2 deamon beserker found peace ina graden, he is decent now, but the towns folk consitantly harass him and almost kill him when the PCs come upon him and they see hes not bad (via preminitions, dreams, or even magic)
yes, and then they converse with the demon berserker and he is convinced that it is the universe's means of balancing things that harshness has leached in to the townsfolks hearts because he has found inner peace. he resolves that it is his moral resposibility to return the townsfolk to the path of righteousness by convincing the adventurers to destroy him in combat!
Kindness can be someone who is basically giving everyone everything they need making them lethargic, petty, and demanding. PCs have to convince him to give when being kind, but not to excess.
but he turns out to be a rakshasa fattenning the the people for their meat!
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