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D&D 3E
RPG Poll 
8th-Jun-2007 09:03 pm
hot raam
I've created a poll about RPG preferences. It primarily covers your opinions on Setting, Theme, and Play-style. Your participation would be greatly appreciated.

Thank you in advance.

X-posted to roleplayers, rp_discuss, and dnd3e


Poll #999807 RPG Setting Preferences Poll

1. In terms of Setting, which of the following do you like in a game?

Alternate Universe
0(0.0%)
Alternate History
0(0.0%)
Fantasy
8(5.6%)
Science-Fiction
0(0.0%)
Horror
1(0.7%)
Post-Apocalyptic
0(0.0%)
Modern Day
1(0.7%)
Historical - Primitive
0(0.0%)
Historical - Medieval
0(0.0%)
Historical - Renaissance
1(0.7%)
Historical - Industrial Age
0(0.0%)
Historical - 1900's (e.g. 20's, 30's, World Wars, etc.)
0(0.0%)
Futuristic
0(0.0%)
Other (See last question)
1(0.7%)

2. If you had to pick ONE of the following types of games to play or GM, which would you choose?

High Fantasy (like Lord of the Rings)
59(41.0%)
Futuristic Fantasy (like Star Wars)
12(8.3%)
Modern or Near-Modern Horror (like HP Lovecraft or Clive Barker)
24(16.7%)
Modern Fantasy (like Harry Potter)
19(13.2%)
Historical Recreation (like numerous Historical Fiction novels)
10(6.9%)
Futuristic Sci-Fi (like Blade Runner)
17(11.8%)
None of these appeal in the slightest
3(2.1%)

3. Choose the theme that appeals to you most for a game you would run or play:

Action-oriented
35(24.5%)
Dramatic
49(34.3%)
Horror
14(9.8%)
Humor (slapstick, puns, wordplay, etc.)
7(4.9%)
Mystery
31(21.7%)
Romantic
1(0.7%)
Whimsical
6(4.2%)

4. Which of the following game play styles do you prefer?

Exclusively roleplaying, combat never or almost never occurs
6(4.2%)
Primarily roleplaying, only occasional combat
62(43.4%)
An even mixture of combat and roleplaying opportunities
73(51.0%)
Mostly combat, little roleplaying
2(1.4%)

5. You prefer to play a game where the Game Master:

creates an epic story for players to participate in, but cannot change
0(0.0%)
creates a story with a clear direction, but allows players to veer away from that story
67(46.9%)
creates a story along the way based on player choices
73(51.0%)
does not create an overarching story, but rather provides a series of unrelated game sessions
3(2.1%)
says, "So what do you want to do?" and runs the game on the fly
0(0.0%)

6. If you are the Game Master you prefer to:

create an epic story for players to participate in, but cannot change
2(1.4%)
create a story with a clear direction, but allow players to veer away from that story
77(54.6%)
create a story along the way based on player choices
54(38.3%)
not create an overarching story, but rather provide a series of unrelated game sessions
2(1.4%)
say, "So what do you want to do?" and run the game on the fly
6(4.3%)

7. I'm certain to have missed something important, please list it here:

Comments 
9th-Jun-2007 02:29 am (UTC)
Thank you to the two poll-takers who pointed out that I forgot two of my favorite RPG game elements: Surreal and Multi-dimensional.

Also, I probably should have mentioned Superhero in there somewhere, though it could probably have fallen under a combination of Modern Sci-fi/fantasy.

I'll wait and see what else I've missed and make a new poll in a few days.

9th-Jun-2007 02:30 am (UTC) - My play-style
I like a storyline. I like having the DM explain what happens when I walk into a room, describe that an arrow has stuck through my arm and that it kinda burnt on the way through.

I like saying "In the blink of an eye, I draw my bastard sword and take a slice at him!"

And I like having the DM roll the die for everything, while I just sit back and listen to him describe my blade either glancing off his armor, or slicing through it, or beheading him.

I don't like "The arrow hits you for 2 points." "Alright, I will... quick draw my bastard sword, and .. does an 18 hit?" "Yes." "Take 5 points..".

9th-Jun-2007 02:34 am (UTC) - Re: My play-style
Yeah, I should probably include some dice-rolling questions on the next poll, although I'm trying to be broad enough in my questions to account for all kinds of RPGs, even the diceless ones.

But I know what you mean, what you describes sounds a lot more fun than the nuts and bolts of dice rolling.
9th-Jun-2007 02:39 am (UTC) - Indeed.
It makes things a lot more interesting when you don't know just how close to death you really are :)

And, it makes leveling more interesting.

"Let's see, I had a hard time convincing that high priest that we were in fact good guys, so... Add some more ranks into diplomacy!"

.. only you have absolutely no idea what really happened. Maybe he rolled obscenely well on his diplomacy check. Maybe you rolled a 2 on yours. You never know, but you essentially train yourself on the skills _you think you need to advance_. Kind like real life, but with magic and stuff :)
9th-Jun-2007 02:39 am (UTC) - Oh, speaking of Diceless...
Know anything about "Nobilis"?
9th-Jun-2007 03:58 am (UTC) - Re: Oh, speaking of Diceless...
I've heard it mentioned. Never played it. I've been meaning to look into exactly how one plays a diceless roleplaying game. Rock-paper-scissors? Draw cards? Or does it genuinely not rely on random chance?

Actually, the idea intrigued me and got me thinking of how I might create a diceless system. I had one idea that I think could be fun. You choose your stats and skills in the beginning; maybe a point-buy system. Then depending on what your character is good at, you have so many points to spend on skill checks during a given adventure. You have to guess at how many you need for a particular check, say picking a lock. Guess too low and you'll fail, wasting points, guess too high and you'll succeed, but the excess are wasted. Who knows, maybe that's how most diceless systems work already...
9th-Jun-2007 04:15 am (UTC) - Well, according to the Nobilis website,
or at least, the summary on the site ... the players announce what they are doing, and you just play out the consequences of their actions.

Surely, with a 45$ source book, it's more complicated than that, but it sais "no random generation".

What I forsee being a problem there is that, me, being undiplomatic, can't play a diplomatic character that way. In D&D, I can get away with saying anything I want to as long as my diplomacy check backs me up, because in D&D, the actual words are meaningless - they're just flavor for the game, but the die roll is the mechanic (even if you're "taking 10 / 20", which you'r probbly not allowed to do... but, just for the sake of saying).
10th-Jun-2007 05:26 am (UTC)
Just curious, but is this the only place you have this poll up? If so, you might get some scewed results. Just saying.
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