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D&D 3E
Brainstorming 
24th-Mar-2007 04:36 am
Igor
One of the objects I'm planning to have in with the treasure at the end of my players' current dungeon delve, is basically a young Ravid in a jar. (I couldn't find any pictures, but they're vaguely dragonlike creatures from Irian, 'The Eternal Day'. Adults have large size, high strength, and are as dumb as bricks. I plan on playing it like a telepathic puppy. It'll also be terrified of arcane casters (the party doesn't have any), since it's been in the 'jar' for a good while, and was intermittently used as a power source before the dungeon was abandoned.) With any luck, getting the critter back to its home plane will be the next adventure. Being Eberron, this means finding an appropriate manifest zone and getting there before Irian goes out of contact.

[Edit: Discovered that Irian manifest zones don't work any more strongly while the plane is coterminous. Going to have to think about how to make the planar travel bit happen.]

Possible manifest zone:
- List of possible difficulties getting there

Aernal, maybe near to the Undying Court:
- Getting to Aernal in the first place (sea encounters, etc.)
- Dealing with unfamiliar elven society (possible interest of Houses Phirlan & Thuranni - Thuranni is the rangers' favoured organization)
- Elven unfriendliness to dragonlike critters/Possible mention in the draconic prophecy/Possible draconic interest
- Interest of the undying councilors themselves, for and against
- Anyone interested attempting to capture both party & ravid

The Cathedral of the Silver Flame:
- Some of the party members are warforged, and Thrane has indentured all of its warforged
- Getting into the cathedral with a big dragonlike critter
- Interest of Houses Phirlan & Thuranni, 'cause they're ubiquitous

Somewhere in the depths of Xen'Drik:
- Finding out where to go (library time, chasing clues, could turn this into a quest in itself)
- Possibly getting a patron for the journey (the site will have archaeological interest)
- Getting there (sea encounters, getting through the wilderness, giants/drow/etc.)
- Some sort of divine-magic-related ritual to strengthen the manifest zone enough for the critter to pass through

Anyone else have ideas?
Comments 
24th-Mar-2007 02:12 pm (UTC)
Uh. One of the premises of Eberron was that the entire plane structure was different.

Ravid are listed as one of the inhabitants of 'Irian, the Eternal Day' (pg 96, Eberron Campaign Setting).

24th-Mar-2007 04:10 pm (UTC)
It also says that "Irian is awash in positive energy". I just couldn't remember what the name of the plane was. Will edit the post.

You did bring something else to my attention, though. According to the book, Irian manifest zones don't work in quite the same way other planes do. I'm going to have to think about how to handle that.
24th-Mar-2007 04:39 pm (UTC)
Well, assuming it is spring time, you could just make the game be the start of the coterminus period.

To actually cross the boarders, they would need to find a place where they are surrounded by natural light on all sides. Which could be a chamber of natural mirrors (Volcanic glass, silver deposits, etc.) high in mountains. Or, the mirrors could be formed from ice from the spring thaw.

Or, the mirrors could be in some form of slag, in the middle of Mournlands.

Or, using quartz crystals (or other natural crystals) to reflect.

Or, in the burrial grounds for some (metallic) dragons, over on Argonnessen.

Add a time limit of Getting There, with the coterminus period starting, or just about to start, and finding the exact day/time when the lught is perfect.
24th-Mar-2007 06:12 pm (UTC)
Good ideas. Now I'm thinking of a huge quartz deposit at the peak of a mountain - so there's literally crystals sticking out of the melting snow. it'd be very shiny at high noon. I'll probably place that in Xen'drik, because it's such a flexible location, and it's not too rare for tropical mountains to pass the snow line.

Since Irian doesn't usually have natural walk-through connections to Eberron, I figure they'll need to bring a crystal or some other type of focus item to the mountain top.

Possibilities so far on where to get it:
- Morograve university museum (Another place where having a patron is a good idea)
- A different ruin in Xen'drik
- Elves, somewhere. (They escaped from Xen'drik and fled to Aernal. This might be a place to get House Thuranni involved.)
- Dragons, somewhere. They like shiny things.
24th-Mar-2007 11:15 pm (UTC)
I suppose hiring a wizard to open a gate and kicking your positive puppy through it is out of the question?
25th-Mar-2007 02:41 am (UTC)
I suppose teaching it to benefits of randomly animating objects on the Material Plane for fun and profit is out of the question.
25th-Mar-2007 04:30 am (UTC)
I kind've expect my players to capitalize on that a bit. Its chew toys play fetch on their own, sort of thing. ;)
25th-Mar-2007 04:34 am (UTC)
xD I'd forgotten about that particular ability of the Ravid; you're right, that'd be some great times. Almost as much fun as the Collar of Constant Dancing (thanks Otto and dumb DM) wondrous item that a friend and I clapped onto a Glabrezu in another campaign. :D
25th-Mar-2007 04:28 am (UTC)
The critter is terrified of arcane casters (and possibly arcane magic in general), so the easy way is out. It's likely to bolt out of the area, and vanish for a couple of weeks, should that happen.
25th-Mar-2007 04:32 am (UTC)
:] Stick it back in the jar and give it no choice, says I.
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