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D&D 3E
One of my players wants his character to be a druid, but a plant more… 
21st-Feb-2007 01:17 am
Igor
One of my players wants his character to be a druid, but a plant more than an animal specialist, so he doesn't want an animal companion. What sort of things could he get in exchange? I'm thinking that I could give him a favoured terrain thingy, like the ranger variant. Would that be enough to offset the loss of a major class feature? Do any of you have other suggestions, in case he doesn't like that one?

[Edit: Thanks everyone!]
Comments 
21st-Feb-2007 08:50 am (UTC)
Perhaps an alternate list for companions comprised of plant creatures? Maybe the companion is the result of a lesser version of Awaken, which basically gives the plant in question sentience but not sapience (i.e. animal intelligence) as well as mobility.
21st-Feb-2007 09:04 am (UTC)
Alternate Class Features aren't as rare as they used to be anymore. PHB2 has a companionless class feature, and I know Races of the Wild and Complete MAge also have alt. Class Features.
21st-Feb-2007 11:22 am (UTC)
RoW doesn't seem to get into class features much beyond racial substitution levels, which kinda makes sense since it's a race book and not a class one. Likewise, Complete Mage is for arcane spellcasters, while druids are divine. The PHB2, though, has a class feature where you lose both your animal companion and your wild shape abilities in exchange for the ability to shapeshift at will. At level 12, you even get a plant shape. Till then, though, you'll still be shifting into animal forms.

I'd suggest Masters Of The Wild, the handbook for Druids/Barbies/Rangers. They have information in there on building your own animal companion, among other things (such as a Plant Control feat).
22nd-Feb-2007 01:07 am (UTC)
Complete Mage does have alternate class features for all the core classes, but it might not have what the OP is looking for. The Racial Substitution Levels in RoW are what I was referring to, but again, I don't have the details.
22nd-Feb-2007 05:49 am (UTC)
Anonymous
Oh. I figured since it had "arcane" written all over it, CM was an arcane book. Weird, but good to know.
21st-Feb-2007 11:01 am (UTC)
The favored terrain is a good idea, but I believe it is not equal to the loss of an animal companion. Offer it to your player, though, and see what they think.

An awakened plant creature, as was already mentioned, would be interesting!
21st-Feb-2007 03:38 pm (UTC)
Feed me, Seymour!
21st-Feb-2007 12:54 pm (UTC)
Give him a sentient Bonsai

Inspired by your icon.
(Deleted comment)
21st-Feb-2007 09:57 pm (UTC)
You could also make a "plant template" for basic animals. Make an existing animal into a plant. It gains the plant flaws as well as benifits.
21st-Feb-2007 10:40 pm (UTC)
Such a template already exists...it's called "woodling" or somesuch. I think it's in MMIII.
21st-Feb-2007 10:43 pm (UTC)
I'll have to take a gander at that. Im running a forest/jungle campaign and that could be hella useful
22nd-Feb-2007 01:12 am (UTC)
Bear in mind, becoming a Plant cranks the CR a bit.
16th-Mar-2007 06:49 pm (UTC)
In addition to the feedback already given, you could also try Savage Species, which I beleive gives templates your player might like.
...or just give him a shambling mound and be done with it. :)
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