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D&D 3E
Sea Encounters 
26th-Jan-2007 02:20 pm
I picked up the Stormwrack book a little while ago, and I'm writing up a sea-based adventure. What I'm having a lot of trouble with is figuring out encounter levels at sea. Obviously, a group of opponents on a small boat are going to have a lower EL than the same group on an ironside equipped with all manner of ballista and a firespout. Does anyone have any experience coming up with these sort of encounters? How did you design them? I know the book says to get away from ship-to-ship combat as fast as possible and back to one-on-one stuff, but I haven't found much else about balancing these encounters.

Oh, and while I'm posting, has anyone ever run into a divine spellcasting class that casts spontaneously (ala Sorceror)?
26th-Jan-2007 08:24 pm (UTC)
Spontenous Divine Casters, base classes:

Unearthed Arcana/SRD

Shugenja (Oriental Adventures -- own spell list),
Spirit Shaman (Complete Divine -- Druid spell list),
Favoured Soul (Complete Divine -- Cleric list).
Healer (Miniatures Handbook -- own spell list)

There are also some sponteneous PrCs.


As for at-sea encounters, first figure out how much resources just being *at sea* is costing the PCs. If they're memorizing and using Freedom of Movement, Water Breathing, spells to give them swim speeds, weaker weapons (peircing, rather than their usual bludgeoning or slashing), casting Create Food, etc., just being at sea may be a noteable CR encounter in and of itself.

If you can calculate the enviornment as a CR, you could just count it, every day that it becomes relevant, and give that as XP to the PCs. If the CR is well-below party level, it won't matter (people who can usually fly, teleport, etc aren't going to be overly bothered by being at sea). If the CR is close, it should jsut give XP. IMO

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