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D&D 3E
Forgotten or hard to find rules 
9th-Jan-2007 03:41 pm
fox
Comm.'s been quiet lately, so lets discuss something.

Q: What rule or game mechanic are you CONSTANTLY having to look up?
No matter how many times it happens in your game, you still have to find the page every time.

My answer:
A: Grappling. Ever single time someone grapples, is grappled, wants to attack into a grapple, what weapons you can use, how to escape etc. Whenever I hear the word grapple, I immediately reach for my PHB.

How about the rest of you?
Comments 
9th-Jan-2007 09:05 pm (UTC)
I’m forever looking up what actions provoke an attack of opportunity... Needless to say I have my DM’s screen at hand, even when not DMing.
9th-Jan-2007 09:18 pm (UTC)
Grappling is needlessly complicated in your defense. I had 3 pages of rules on grappling printed out from the SRD that was stapled to my monk's character sheet.

As for my answer: 5 foot step. I always maintain the correct answer, but it seems to be challenged by someone more than any other rule :-p
9th-Jan-2007 09:27 pm (UTC)
Nonleathal damage because of devryguy's monk.
9th-Jan-2007 09:58 pm (UTC)
:D
9th-Jan-2007 09:52 pm (UTC)
Turning undead, in addition to all of the above.
(Deleted comment)
9th-Jan-2007 10:23 pm (UTC)
Like . . some special attacks get interrupted by an AoO, like grappling or disarm, but trip goes through? Or did I forget it again?
9th-Jan-2007 10:24 pm (UTC)
Grappling for me as well. I love the idea (and I theoretically love the mechanic--a way to attack someone which isn't actually attacking), but even when I find the group grappling in every battle, I still have to look up the rules.

Actually, the same applies to stuff like Disarm and Trip, but I don't use those as often.
10th-Jan-2007 01:11 am (UTC)
Grappling in and of itself isn't all that hard to remember. It's what you can and can't do and what everyone else can and can't do to you that makes it hard to remember
10th-Jan-2007 01:17 am (UTC)
That's what I mean.
9th-Jan-2007 11:17 pm (UTC)
two weapon / double weapon fighting.

feats needed, penalties that apply, that stuff. Every time I think I got it, someone challenges and we have to look it up.

And grappling.
9th-Jan-2007 11:29 pm (UTC)
The grappling rules I almost have a *ahem* handle on, but for some reason the turning rules will not lodge themselves in my brain after six years of playing/running 3.X.
9th-Jan-2007 11:47 pm (UTC)
Chalk up another for grappling.

On the other hand, I won't even TOUCH turning/rebuking. Undead don't even show up in my adventures. :P
9th-Jan-2007 11:56 pm (UTC)
Part of the problem with turning is that past 5th level, no matter who is doing the turning, if the encounter is close to even CR, the turning is going to fail.

If the encounter is well below even CR, why are you bother to run it in the first place?

(Because, in general on-par CR undead have more hit dice than the PCs and have turn resistance. if the undead have 5 more in turn resistance and hit dice than the PC, they're immune to an on-CR turning attempt.)
9th-Jan-2007 11:57 pm (UTC)
grappling for me too. That section always requires reading it seems.
10th-Jan-2007 02:27 am (UTC)
Haste.

I don't really understand what it is with my players and the damned Haste spell, but they seem to think any number of things, such as:

-a "5 foot step" becomes a "30 foot step"....what are you thinking?
-it grants an extra standard action per round


I mean, I understand that Haste has undergone some changes even from 3.0 to 3.5, but come on. =\ If you're gonna be casting the spell, you should know what it does and be able to explain it to your fellow party members.
10th-Jan-2007 03:40 am (UTC)
Agreed. Not Haste in particular, but spells a-go-go. They take the name and just assume it does what it says on the tin. At least twice now, I've had to explain that when Spellcaster uses Invisibility Purge, Rogue can't just "reboot" his Ring of Invisibility by taking it off and putting it back on.

I've been thinking of requiring players to copy the full description of any spells they pick up from the PHB into a real handmade "spellbook" just to make sure that they've read through the whole thing.
10th-Jan-2007 07:14 am (UTC)
I would have to be a spontaneous caster in your campaign...
10th-Jan-2007 01:32 pm (UTC)
I like that idea.
12th-Jan-2007 12:15 pm (UTC)
Offtopic first =)
Misread the heading as "Forgotten or hard to find Realms"

A. Spells.
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