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D&D 3E
In pre-written modules, there's often a "Scaling the Adventure"… 
26th-Sep-2006 05:42 pm
dice from Melanie
In pre-written modules, there's often a "Scaling the Adventure" section, designed to help make a module written for four 5th-Level characters a challenge for a party of four 6th- or 7th-Level characters.

But what about larger parties? How do you scale an adventure to accomodate more PC's?

Surely the modifications wouldn't be the same. The capabilities of a party of four 9th-Level characters is different from a party of seven 6th-Level characters.
Comments 
26th-Sep-2006 10:59 pm (UTC)
Rather than increasing the difficulty of the encounters by beefing up the enemies, increase the difficulty by adding more enemies. So instead of upgrading a CR 5 monster to a CR 7, just use two CR 5 monsters.

I don't think there are any hard and fast rules, as the capabilities of EVERY party is different, as are the situations of an particular enocunter.
26th-Sep-2006 11:23 pm (UTC)
Highbulp is correct. Add more of the same creatures. You could toss in a higher CR creature with some of its smaller minions (say a 6 CR leading three 4 CR) has always worked for me.
27th-Sep-2006 02:06 pm (UTC)
Another consideration is that if you're scaling up the number of bad guys, you can scale up the tactics as well: if there are only supposed to be six orcs, and now there are nine, a couple of the new ones can be archers, or flankers, making the larger battle more interesting than just more sword-swinging. Maybe they can spare an orc to go run for reinforcements, or have one archer do nothing but ready a shot to peg a spellcaster.
27th-Sep-2006 02:09 pm (UTC)
Oh, also: I just noticed you're talking about published modules. If you're going to add monsters and the party's bigger than the module was written for, consider making the dungeon larger, too. In the Shackled City adventure path, they scaled the bad guys from a 4-PC party to a 6-PC party when they published the hardcover, but they left all the maps the original size, so, in any given fight, at least a couple PC's are sitting out in the hall waiting for a chance to get into the room...
29th-Sep-2006 04:04 pm (UTC)
If you WANTED to beef up enemies, simply give them more hitpoints. With extra party members, a monster can stand to soak up a little more damage. However all party members are still at 6th level hitpoint values, so increasing the damage dealt is probably not a great idea. A small increase wouldn't hurt though, maybe like an additional +2 damage, because the resources the party can draw on are larger.
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