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D&D 3E
Brief urban adventures or events 
23rd-Sep-2006 10:00 pm
Milkman Dan
The 3.0 DMG had a list of 100 adventures. They were just one-liners to stimulate ideas. What I'm looking for is a list of suggestions for brief, easily resolved, 'not-quite' mundane encounters in an urban environment. I can only do so many 'there's a cutpurse that got your money, you must catch him/her' events, and variations thereof, before it gets old.
Comments 
(Deleted comment)
24th-Sep-2006 03:13 am (UTC)
The thing that bugged me about these lists is (maybe it's just me) I have difficult players.
Me: "Random children are being abducted all over the neighborhood."
PC: "That's terrible. Makes me glad I don't have kids. On my way then."

If we assume virtuous justice-minded PCs, you can steal a plot from nearly any episode of a cop show. Then there's always the cult that needs ferretting out, the gang that has the borough under its thumb, the wererats staging an attack via the sewers(assuming sewers exist in the city).
24th-Sep-2006 04:29 am (UTC)
A smuggler mistakes the identity of one of the PCs and falsely delivers a package to them. Fun ideas with it:
a) What's in the package? Is it legal? Is it very, very illegal? Is it something nasty that will pop out and kill them if they open it.
b) Who wants that package? How far will they go to try and get it?
c) What happens when the smuggler realizes his mistake? Will he attempt to silence the PCs to keep them from telling what was in that package?
24th-Sep-2006 08:24 am (UTC)
You bump into a courier carrying a bag very similar to your own; somehow, the bags get switched around and you find you're carrying something very odd indeed, and all your stuff is with the courier.
24th-Sep-2006 02:37 pm (UTC)
Hell, you could search old episodes of Ducktales for ideas
24th-Sep-2006 02:48 pm (UTC)
The PCs somehow end up involved with a young runaway, and must figure out if they should help him/her get away or return him/her home...and by the way, this person isn't necessarily being entirely truthful about little matters such as names.
24th-Sep-2006 04:52 pm (UTC)
> A rich/eccentric person in the town loses his exotic/dangerous pet in the town, and now it's wreaking havoc/he's posted a frickin' sweet reward for catching it.

> The Party is the 100/1000/10000-th person to go in X place, and wins a 'prize' that turns out to be cursed/stolen/plothook item.

> The Party is randomly dragged into a shouting match between a wizard and his Sig Other, and they get slapped with a Geas to do...something. Help save the relationship, I dunno. :V

> Conflicts between wave of immigrants/refugees/forigeners and the local populace.
25th-Sep-2006 12:39 am (UTC)
While the PCs stand around talking, a pair of smugglers joins the group, makes a transaction using the PCs as visual cover, and walks off, leaving the PCs confused. Shortly after, a group of heavily armed town guards arrest all the PCs and charge them with a myriad of nasty crimes and the PCs must find a way out.
25th-Sep-2006 01:54 pm (UTC)
"When you wake up in your bed at the inn, It feels large. That's when you realize you are only 3 inches tall!"
25th-Sep-2006 02:02 pm (UTC)
"Man...that was one WILD party! What was in that ale?"
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