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D&D 3E
Continuing with my Legend of Zelda D&D conversions, here's what I've… 
22nd-Sep-2006 07:41 pm
wang
Continuing with my Legend of Zelda D&D conversions, here's what I've got for the Zora and Rito races. Please pick them apart and tell me what I've done wrong or what cool things I could add. Thanks again to everyone that helped with the Goron.


Zora

* +2 dex, -2 wis: Zora are quick and agile, but tend to be brash.

* Medium: As Medium creatures, Zora have no special bonuses or penalties due to their size.

* Zora base land speed is 30 feet.

* Zora have a swim speed of 40 feet.

* Zora have the Aquatic subtype

* Amphibious: Zora can breathe equally well on land and underwater.

* Superior Low-Light Vision: Zora can see four times as far as a human in starlight, moonlight, torchlight and similar conditions of low illumination.

* +2 racial bonus to Spot checks. Zora have a keen sense of eyesight.

* +2 racial bonus to Move Silently checks. Zora are light on their feet, and naturally quiet both on land and in water.

* Automatic Languages: Zora, Hyrulean



Rito


* +2 wis, -2 con: Rito are wise but have frail bones.

* Medium: As Medium creatures, Rito have no special bonuses or penalties due to their size.

* Rito base land speed is 30 feet.

* Flight: Rito's wings give them a flight speed of 40 and poor maneuverability.

* Low-Light Vision: Rito can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of low illumination.

* +2 racial bonus to Spot and Listen checks. Rito have keen senses.

* +2 racial bonus to Diplomacy checks. Rito are usually even-tempered by nature, and converse easily with most intelligent creatures.

* -2 racial penalty to Bluff and Disguise. Most Rito find it difficult to convincingly use their mannerisms in a misleading way.

The last two traits for the Rito are some creative liberties I took, in case anyone was wondering why they don't remember that from the game. I just wanted something to give them some personality, since they were under-represented, imo.
Comments 
23rd-Sep-2006 02:13 am (UTC)
Hasn't it been mentioned, at least in Majora's Mask, that the Zora can't stay on land too long without becoming irritated/sick? The rest of it makes sense, even the stats. Zora are very proud and all over honor and RESPECT and DISCIPLINE B| !!!!

The Rito guesses make sense. :D

Do either of them have a ECL+ thing?
23rd-Sep-2006 09:46 pm (UTC)
I don't remember anything about Zora not being able to stay on land, and when Link turns into a Zora I don't remember any limit to how long he could be out of water. I'm overdue for a replay of that game, though, so I'll find out for sure soon.
23rd-Sep-2006 10:08 pm (UTC)
There wasn't any mechanical implementation of it, but some NPCs mentioned something along the lines of it.
23rd-Sep-2006 02:32 am (UTC)
Everything with flight at level 1 have at least a +1 LA. See Raptorians if you want something similar.
23rd-Sep-2006 04:07 am (UTC)
Seconded, I'd totally copy the Raptorans wholesale to represent the Ritos. Just make them friendlier. They even have the same sorts of coming of age rituals.
23rd-Sep-2006 09:46 pm (UTC)
Good to know, thanks.
23rd-Sep-2006 04:07 am (UTC)
I agree with aetherspoon, flight means a level adjustment. You can model them after Raptorians (or Dragonborn) for a non LA flight ability.

Zora look fine though. There are a few other mechanical things that are usually gained with a swim speed (bonus to swim checks, able to take 10 on skill checks). Check the SRD for swimming creatures to see examples.
23rd-Sep-2006 09:44 pm (UTC)
Yeah, it's got all that stuff in the description for the Swim skill. What book are Dragonborn in?
23rd-Sep-2006 07:30 pm (UTC)
Hey, This is my first time checking in, in a while. I don't know how much you've put into these Loz conversions, but I'm quite interested. If it's not too much trouble, maybe you could email me what you have.

Otherwise, great job with the Zoras and Ritos.
24th-Sep-2006 09:24 am (UTC)
What I've got for Gorons is here. That's all I've posted to the community so far.

I've got some more stuff I'm going to post here, but most of what I've come up with so far is fluff, not crunch, and I don't know if that still interests you.
24th-Sep-2006 03:22 am (UTC)
Just to comment, flight adds a LA, but so does Swim speed and the ability to breathe underwater IF you're in an aquatic setting. Most settings aren't aquatic, but it would still be something along the lines of:

LA: +0 (+1 In Aquatic Settings)

Aquatic settings, of course, meaning an aquatic-central campaign setting, rather than just being presented with water to swim in.



It's minor, as Zelda settings are generally not aquatic-central, but I just felt the need to nitpick, for perfection. :P
24th-Sep-2006 03:22 am (UTC)
Oh, overall though, good job. Forgot to mention that. :]
24th-Sep-2006 08:38 am (UTC)
You know, I was wondering about that. It seems that a swim speed usually isn't valued quite as much as it should be. The biggest difference between flight and swimming is location.

Of course, Zelda's not a very aquatic setting. I wonder why there were no Zora in Wind Waker?
24th-Sep-2006 03:29 am (UTC)
Glidewing shifters have flight without the +1.
24th-Sep-2006 08:38 am (UTC)
What are those? I'm not familiar with them.
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