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D&D 3E
Idea for new Metamagic Feat 
12th-Sep-2006 02:22 pm
Bitch Please - peanuts
Just something I've been kicking around today.

Forced Spell [Metamagic]
Prerequisites: Any other metamagic feat
Benefit: You may cast a spell on a unwilling target as if they were a willing target. The targets still get a saving throw when applicable. A Forced Spell takes up a spell slot two levels higher than the spell's actual level.

The idea comes from wondering if there was a way to bring someone back to life weather they wanted to or not, but rather than just a new spell, this feat could bring about a whole slew of interesting applications, like say if you needed to get Grumpy McHillGiant far enough away so you healer can patch up your tank before continuing the fight, a Forced Dimension Door could do the trick nicely.
Comments 
12th-Sep-2006 10:54 pm (UTC)
So it would be a metamagic feat that was *only* useful on spells that can *only* be used on willing targets? That seems a wee bit specific, but it's a nifty idea!
13th-Sep-2006 04:47 am (UTC)
Rather write new spells with similar effects - wasn't there a "Vanish" spell once upon a time, which was basically an offensive teleport? Just write a new "baleful dimension door" and make it leveled appropriate (but be warned about Grumpy McHillGiant - he might weigh too much to be affected by the spell).

Basically, I think there's few enough spells where this is relevant to not warrant a new metamagic feat, when a few custom spells would do the trick.
13th-Sep-2006 09:11 am (UTC)
I think that spell is in PHB2
13th-Sep-2006 11:01 pm (UTC)
Hey, that's a good idea. Especially since "willing target" isn't a specific subset of the spell description, is it? Only things like "duration" and "components" and anything with a mathematical value tend to get metamagic feats of their own...
19th-Sep-2006 06:30 pm (UTC)
All spells that require a saving throw can be cast on a willing target.
13th-Sep-2006 01:23 pm (UTC) - Two Questions:
1) Not having gaming materials in front of me, I am curious: does anyone have a short list of the spells this FEAT would affect?

2) Why the prerequisite?
13th-Sep-2006 07:25 pm (UTC) - Re: Two Questions:
It didn't take me long to make up a list of the core spells (I used QuickSearcher on my SRD files):

Animal Shapes, Astral Projection, Clone, Dimension Door, Etherealness, Gaseous Form, Levitate, Polymorph, Rage, Raise Dead, Reduce Animal, Reincarnate, Sequester, Telepathic Bond, Teleport, Transport Via Plants, Word of Recall.

Some variations of the above also apply, such as Greater Teleport.

Some spells have 'willing' in the spell description, but I don't think it applies here. For instance, Mark of Justice requires the target to be willing or restrained, but that's mainly because it takes 10 minutes to cast and can't be successfully cast on someone that is, say, running away, and Forced Spell would not work.

The prerequisite doesn't seem to be necessary, feats like Empower Spell are potentially more useful and don't have any.
13th-Sep-2006 07:27 pm (UTC) - Re: Two Questions:
Your probably right about the prereq. I just threw it on there because I hadn't researched any potential abuses yet :-p
13th-Sep-2006 11:02 pm (UTC) - Re: Two Questions:
Besides, "willing or restrained" is quite different from "willing." Very, very different.
13th-Sep-2006 11:42 pm (UTC)
I would definately not allow it. Too much potential for abuse.

However, most spells requiring a willing subject can be cast upon an unconcious one, who is then considered willing.
13th-Sep-2006 11:51 pm (UTC)
Mind if I ask what potential abuses you see?
19th-Sep-2006 06:37 pm (UTC)
Forced finger of death comes to mind.
19th-Sep-2006 06:51 pm (UTC)
Even if you applied the feat to that spell, which would accomplish nothing, they would still get a saving throw like the normal version of the spell.
20th-Sep-2006 03:54 am (UTC)
From the SRD:

Voluntarily Giving up a Saving Throw: A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.

Supressing spell resistance is a standard action. Forgoing a saving through isn't, though.
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