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D&D 3E
Knocking a rider from a horse 
3rd-Aug-2006 11:41 am
fox
So, what does it take to knock a rider from their horse? I understand the physics of it, but mechanically speaking what does it take? And where can these rules best be found?
Comments 
3rd-Aug-2006 03:56 pm (UTC)
I don't have my PHB on hand, but I'm fairly certain that it's a Ride check made to stay in saddle (hence the usefulness of a military saddle). I'm not sure as to what the DC is, but my guess is that it would be roughly like a spellcaster making a Concentration check to not lose a spell when he takes damage, ie- 10 + damage = Ride check DC.

I couldn't tell you for sure, though.
3rd-Aug-2006 04:17 pm (UTC)
srd SAYS
"Stay in Saddle
You can react instantly to try to avoid falling when your mount rears or bolts unexpectedly or when you take damage. This usage does not take an action. "
3rd-Aug-2006 04:27 pm (UTC)
edit: The DC it listed was 5, but this seems a little ridiculous. I'm hoping my dm will treat it as 10 + damage received, especially since we're epic level.
3rd-Aug-2006 05:26 pm (UTC)
Okay, that's a little different. Since we're talking epic, I'm guessing we're not talking about ponies. Probably more like gold dragons or some such. For that, you should also look for various DragonRider prestige classes and feats (Sticky Seat?) to avoid such unpleasantness as losing your mount at 3,000 feet. Not that any epic character has fewer than four or five different ways of flying around anyway, but still. It's embarrassing.
3rd-Aug-2006 05:36 pm (UTC)
They are actually riding horses, not dragons. It is however 600 to 4 so I think it will balance out.

I just hope they have archers so I can use my epic deflection/infinite deflection combo.
3rd-Aug-2006 09:08 pm (UTC)
Wow... we never figured out how to get horses to survive past 7th level. I don't even bother naming mine any more; they're just there to help carry me to the dungeon, and we teleport back to town.
3rd-Aug-2006 04:16 pm (UTC)
I would also say that on the part of the attacker, it would call for a Bull Rush combined with the ability to do so to somebody 5' off the ground... either attacking from a height (jumping off of the wagon at the rider going by, for example) or making a Jump roll. Otherwise, you're trying to do a Bull Rush on a horse. Good luck with that.
3rd-Aug-2006 04:57 pm (UTC)
I Usually do a DC 10+Damage Recieved on a ride check. Though if they are attacking the horse then the horse must make a reflex save vs falling. If it falls have the rider make a tumble save or take fall damage.
3rd-Aug-2006 05:35 pm (UTC)
Nah, we want to save the horses, they're getting hard to come by!
3rd-Aug-2006 07:32 pm (UTC)
Damn. Best way to dismount a rider is to take out the horse. In a shot of good luck you drop the horse and the rider dies when he falls and breaks his neck.
3rd-Aug-2006 08:51 pm (UTC)
Except that any character worth his salt that's riding a horse into combat will have the Mounted Combat feat and be able to negate hits on his horse with a Ride check in subsitution of the horses AC.
4th-Aug-2006 02:23 am (UTC)
the first hit each round, anyway...
4th-Aug-2006 03:50 am (UTC)
Or more technically the one that actually hit the mount or could potentially cause the most damage. :|
3rd-Aug-2006 06:09 pm (UTC)
A successful trip attack can pull a rider from his mount, but the defender can use his Ride skill check in place of his Dex or Strength check.
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