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D&D 3E
DnD: Building the Ultimate Well-Rounded Storybook Hero 
28th-Jul-2006 02:21 pm
DrG Don't know me
I've got this concept I just started mulling over on the bus to work today: The Ultimate Hero.

I'm looking to create a character who is the ultimatel, essential, all-inclusive, well-rounded awesome hero. A character not based around any specific ability, weapon, spell, power, or feat, but instead focused on just being generally awesome. The peasant boy who rises to become a great leader. The good-hearted human boy raised by dwarves, born with the blood of kings. The Chosen One. The Force of Goodness that inspires awesomeness in all those around him, and leads his friends and companions to right all the wrongs of the world.

Kind of vague, I guess, but I am definitely open to suggestion. I'm not looking for any vulgar powers, any supreme martial abilities, any overt supernatural extroversions, or the like. The more I think about it, the more I'm picturing a somewhat strong, dashing, simple lad, oozing with almighty charisma and a force of generic awesomeness that good-natured people find completely irresistable. Probably more martial than anything else, but hardly a holy rolling paladin, either.

Basically, a semi-fighter-type that epitomizes all that is Neutral Good.

I'd like to hear your suggestions and ideas on this concept, including roleplaying notes and tips, feats and classes, character outlooks, and even advice on the pros and cons of such a "generic hero" archetype. Thanks in advance!
Comments 
28th-Jul-2006 09:43 pm (UTC)
He has to have a greatsword. All the best heroes are doing it.
28th-Jul-2006 09:48 pm (UTC)
Maybe a fighter-bard? (barbarian bard if he is from a barbaric rural area) seems appropriate.... (well, okay not barbarian, no hero going into fits of rage.

So, fighter bard, with a greatsword (as noted above), but with less armor.. maybe chainshirt at the most, or breastplate. Very nimble and graceful.

As far as the bard thing goes, it fits with the character idea, just don't make too much of the singing and dancing part of it. A bard was originally a jack-of-all-trades-master-of-none, not the singing dancing fairy they made him in 3.0. Just use the bards stats and some of the abilities but role play it in the way you have described.
28th-Jul-2006 09:48 pm (UTC)
Use the following array

18 16 14 14 12 10
Must be Human

If Low dex (12) should wear full plate
If High, Mithril Chain shirt

Focus on the Longsword and the shield combo. Find feats that suit that particular fighting style..


IMO I've always found THAT image of a hero with a longsword and shield tobe the quintessinal hero.

Maybe I've watched too many video game cartoons.
28th-Jul-2006 10:03 pm (UTC)
longsword/shield? Boooo
28th-Jul-2006 10:04 pm (UTC) - (tis a joke)
Take a concept from the russian children tale "Колобок"
You'll surely like the main hero
=)))
28th-Jul-2006 10:05 pm (UTC) - Re: (tis a joke)
Care to explain?
28th-Jul-2006 10:14 pm (UTC) - Re: (tis a joke)
Sure!
First a book cover =)



You asked for a well - rounded hero. Well, the main hero is completely round. On the picture he's a yellow ball in the centre. He's a strange creature that was, actually, baked (e. g. something like a living round bread). And when he got bored of his old "parents" he ran away. He's good. He surely is!
I said: This is a joke =)
28th-Jul-2006 10:16 pm (UTC) - Re: (tis a joke)
Hahahah I see =)

On that note, I could roll up the Kool-Aid man, and spread peace and happiness through my ever-bountiful juices of excitement
28th-Jul-2006 11:28 pm (UTC) - Re: (tis a joke)
The Create Water spell would be good for that =P
29th-Jul-2006 12:26 am (UTC) - Re: (tis a joke)
and Passwall, Oh Yeah!
29th-Jul-2006 12:27 am (UTC) - Re: (tis a joke)
Seriously, this is giving me all kinds of ideas for the Kool-Aid Man
29th-Jul-2006 12:34 am (UTC) - Re: (tis a joke)
He should have some power to combat dessication damage, al la Sandstorm.
29th-Jul-2006 05:22 am (UTC) - Re: (tis a joke)
I statted up the coolaid man as a golem who ignored the hardness of structures and could do a swallow whole maneuver with it's improved grab, dunking people in his acid filled pitcher.

My players loathe me.
29th-Jul-2006 12:45 am (UTC)
Character-wise you might be looking at someone like Terry Pratchett's Carrot from the Guards series of books.
29th-Jul-2006 12:46 am (UTC)
Heheheh, read my "The good-hearted human boy raised by dwarves" statement above =)
29th-Jul-2006 12:51 am (UTC)
:>
I did wonder, but you never know....
29th-Jul-2006 01:05 am (UTC)
Well for mechanics, I think that Cleric and Druid are the most "ultimate," with druid being quite self-sufficient (the animal companion is great for a solo kind of character).

Just remember, D&D is generally geared towards the party rather than the individual; hence, it tends to support those who specialize in a certain role. I gather that you're not looking at a specific role in a party here?

Bards are quite flexible in what they can do, but they really are "awesome" when helping out other party members. Fighters are great for flexibility--just take feats that sounds fun and are more utility based (stuff like Power Attack and Combat Expertise, which allow you to change how much you use that and balance your character's ability's, are probably good starts).

I keep thinking that a cleric might really fit the bill here. You get your combat prowess, especially if you grab a paladin-esque PrC or just get weapon proficiency with whatever you think sounds fun--maybe an ancestral bastard sword? Actually a lot of the 'ancestral' PrCs (there's one in BoED and one in CW I believe, can't remember the names off the top of my head) would help. You also get extraordinarily cool Force-of-Goodness powers, which are varied enough that you can do all kinds of fun. You may look at Favored Soul from Complete Divine too--that's spontaneous I believe (which fits your up from the commons theme more) and gives you combat abilities. Plus Divine casters are often based around Charisma, so you'd have that.

In 2e there was a kit called the Peasant Hero, there might be a PrC in 3e.

Also, while spell-casting is generally more awesome, in some games a skill-based character (a la rogue or bard) could be more flexible, more able to deal with whatever comes up.

So I'm thinking either Cleric or Bard would fit the bill here, or maybe a combination of the two (more spells == more flexibility). Then you could dip into Fighter or another combat-based class to balance out the abilities you want.

I think the personality sounds like a really fun character, though in some ways the game may have to be built towards him--if you want the peasant who grows up to be king, talk to your DM. If him and the other players are interested this could be a good basis for a whole campaign. This feels very much like a novel, with the peasant who is trained and helped by a party to become the rightful king. Actually it's almost identical to the Belgariad series by David Eddings (good books too, Pawn of Prophecy is the first). The only reservation I have about an "ultimate" character is that make sure he needs the party, otherwise you might as well be playing a solo game.
29th-Jul-2006 01:18 am (UTC)
Really good suggestions, thanks.

I don't really have a game in mind, specifically, as there are currently three seperate D20 games in which I am involved. Both of the games in which I am actually playing need a character to step up to a position of possible leadership, so I figure a strong charismatic character might be able to fill that role. I like the characters I have in those games, but I am always up for filling an empty role when needed.

I'm thinking of steering away from spellcasting, if possible. Of the classes you suggested, the Favored Soul seems the most "peasant hero" to me. I've actually been looking at that one a bit, but I think it's a bit too combat focused.

Elsewhere, someone suggested a progression involving half-elf, non-spellcasting ranger variant, and some feats and classes from Races of Destiny. So far, that is giving me the most heroic vibe.

I haven't really considered clerics. I'm mulling over more traditional heroics than god-inspired heroics.

Again, this isn't for any specific game, but me wanting to make an awesome legal character to add to my Book of Reserves, should the need arise =)
29th-Jul-2006 02:49 am (UTC)
A long while back, dragon magazine posted character class combos that would befit urban heroes. One of them was the peasant, do-gooder type. Its basicly a paladin.

I think the guy should just be a fighter. You don't have to have PrC's to have flavor. He could have a few levels in knight, after awhile since we're talking about heavy armored sword-board characters. Also, those kinds of fighters are never seen anymore. It's all greatsword wielders. pshaw!

The fighter/knight character is like Parn(sp?)the main character from Record of Lodoss War. He sucks at fighting for the first while of the episode, but eventually gains some proficiency. Though not a masterswordsman at all. If you haven't seen that series go now and watch it. Parn is definetely the guy you want.
29th-Jul-2006 03:56 am (UTC)
Please don't create this. Turn back immediately. Abort abort abort. If you design this character and it's any good at all, it'll get around, and eventually make it to the hands of a player in my group, and we'll never, ever have a cohesive party again. Your curiosity will outright kill my play group. Think of the children.

Seriously, I'm thinking Fighter/Bard as well, heavy on the Bard. This really will counter party cohesion, though, unless there's something in place to reinforce that.
29th-Jul-2006 03:58 am (UTC)
True, it might not be a total party character, but not every group follows the "adventuring party" campaign model =)
29th-Jul-2006 05:35 am (UTC)
The bardbarian in our group ended up as an emperor.

He was a rabble rousing, war song chanting type from the beginning.
29th-Jul-2006 02:33 pm (UTC)
Glad I'm not the only one using the term bardbarian :p
30th-Jul-2006 04:14 am (UTC)
A better term would probably be skald, but hey, who's countin'?
29th-Jul-2006 05:44 am (UTC) - Having only skimmed most of this ...
I suggest a primarily Fighter-type character with his first and possibly third and sixth levels in the Aristocrat class. This will give you all the social skills you need, as well as the social standing necessary to start being awesome in a medeival setting. Take Leadership at sixth level, naturally, but don't use your cohort as a battle-companion, use him to do stuff you don't have time for yourself.

By the time you're hitting your stride around twelfth level, you should be a major player on your setting's political stage and able to do a lot of good.

Of course, you did mention "peasant upbringing" or something, but you also mentioned leadership and social skills ... so I feel like your other option is Paladin.

Don't go bard - there's too much associated being the brains of the outfit and performing to fit the "I'm just this guy who's awesome" theme, really. If you must go Fighter/something-with-social-skills-that's-not-Aristocrat, go Fighter/Rogue. (Malcom Reynolds.)
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