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D&D 3E
arctic woes 
19th-Jun-2006 09:17 am
fox
I am running a game tonight in an arctic area, and I would like to present the party with dangers inherent in an icy terrain. Where can I find some interesting information and rules for these things? Avalanches, cold temperatures, ravines, the ice opening up, snowstorms, etc.?
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(Deleted comment)
19th-Jun-2006 01:57 pm (UTC)
Frostburn.

Frostfell is the artic in Eberron.


Also, the Sandstorm book covers all sorts of deserts, possibly including artic.
19th-Jun-2006 02:04 pm (UTC)
http://www.d20srd.org/srd/wilderness.htm#avalanchesCr7
Here are stats for avalanches, from the DMG. Also:
http://www.d20srd.org/srd/wilderness.htm#mountainTravel
Has stuff about cold and altitude and stuff.

Frostburn is all about arctic games, so you could look through that. (At the very least, it gives some mechanics for moving through heavy snowdrifts).

DMG2 has stuff about encouters on an ice shelf, so you could check that out too.

I think MM2 or MM3 had a creature that basically throws rocks at the PCs and tries to start an avalanche. I always thought he sounded like an interesting enocunter.

That's it off the top of my head.
19th-Jun-2006 04:24 pm (UTC)
I know you probably don't have time to get a book, but let me note that when Frostburn came out I bought it and immediately ran a month-long adventure in Eberron's frozen north. The book worked great. I used all the bizarre terrain there, almost every monster in the book, introduced new spells and magic items, and used the hell out of the encounter tables included in the back.

Often it seems Wizards books aren't worth the cost. But if you -make- them worth the cost, they hold up very well.
19th-Jun-2006 05:25 pm (UTC)
That's the problem... They're only going to be there for one, maybe two sessions....

19th-Jun-2006 08:44 pm (UTC)
You're cold and you're slow. Fort save versus being really cold.
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