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D&D 3E
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14th-Oct-2003 05:22 pm
Big Daddy
Hi I'm new to the community. I'm playing in a couple of campaigns at the moment and I'm also about to begin in another one. In the campaign coming up I'm playing a level 20 Trumpet Archon. The DM for this campaign is a big power player and so I'd like to make my character as powerful as possible. I'm new at high level characters and was wondering if anyone had any suggestions of weapons, cloaks, gear etc that I should buy. Also, we're playing with the 3.5 handbook in this campaign. Thanks.
Comments 
14th-Oct-2003 03:30 pm (UTC)
If you're using the Epic rules, I've heard you should plan for your Epic feats and stuff early on.

I've never played anywhere near that level myself, so I have no better advice. Good luck. :)
14th-Oct-2003 03:34 pm (UTC)
You'd think we'd be playing with epic rules at the level. At least that's what I expected when he proposed this campaign, but no one has an epic level handbook in my group. lol. So at the moment we aren't using it, but I believe he is going to buy one soon. I though don't get to pick any feats besides one being that the level adjustment for the trumpet archon makes my level 0 Archon equal to a level 20 most other things. heh. Thanks for replying though. I hope this campaign turns out to be fun.
14th-Oct-2003 07:26 pm (UTC)
It seems like you'll be a cleric with some perqs. You biggest weakness is your HD (12d8 and some con bonuses). You can save on a magic weapon while using the greatsword. You'll have some feats to choose (5 total I think).
With a +14 natural armor bonus, I'd pick up things to add to that, magic armor (since your cleric spells don't worry about armor) and a ring of protection. Too bad you can't use a shield with the greatsword.
With a good AC, you might make a good frontline fighter (with your SR shrugging off a lot of spells). I'd probably think defensive with your magic items, improving your SR, saves, AC, etc...
Though I've never actually played anything of that level. I hope this helps.
14th-Oct-2003 07:44 pm (UTC)
yeah, that should help some thanks. I'm just so excited about buying items being that we're going to get so much money. I might go a little crazy with it. heh
14th-Oct-2003 07:56 pm (UTC)
One more question... Do you have any suggestions on the feats? I took everything it came with and added great cleave..
14th-Oct-2003 08:14 pm (UTC)
:) Yeah, I wouldn't know what to do with that much money. Should be fun!

As for feats, how are you planning on styling your character. Are you wanting to go the frontline fighter route? Power Attack will be your friend with the new 3.5 rules. You should have a total of five feats, but you don't need to take the feats listed in the MM. Power Attack is a must, I'd also think about Weapon Focus. WF helps boost your attack bonus (which is scarcely better than a wizard right now.) That, and Epic Weapon Focus (which gives another +2), Also, it paves the way for Weapon Spec and Epic WS.
Cleave may or may not be useful. Cleave is beautiful when mowing through minions, but most high level games focus on one big bad. Great Cleave really demands having a lot of little creatures. You'll have to gauge the kind of game it looks like you'll be playing in.
Spell Penetration might be nice, if your planning on using offensive spells. If most of your spells will be blessing on yourself and your allies, then that isn't as important.
Combat Expertise always is a nice one for improving your AC. I'm not sure if you'd want to take the hit to your attack bonus. However, it might work nice with a spell like Divine Favor up.

Just some ideas.
14th-Oct-2003 08:59 pm (UTC)
That makes sense.. I'll probably ditch the cleave and great cleave. I haven't seen epic weapon focus, is that in the PHB 3.5 or in the ELHB? I've got to look over my spell sheet again, I forget what all I decided to take. Thanks again.
14th-Oct-2003 09:06 pm (UTC)
EWF is in the epic level handbook.
Glad I could help.
15th-Oct-2003 07:57 am (UTC)
in 3.5 it is called improved weapon focus
15th-Oct-2003 09:21 am (UTC)
ahh allright, thanks.
18th-Oct-2003 07:26 am (UTC) - STARTING At 20?
   Trumpet Archons have 12 HD, so they should be level 12. If you're playign a level 20 does that mean you just added hit dice, or are you taking levels in an actual class?
   Seems kind of crazy to start as level 20... doesn't that take away all the hard work to get the guy up there in the first place?
18th-Oct-2003 08:36 am (UTC) - Re: STARTING At 20?
12hd yes, but the level adjustment at the bottom is such that when added to that it equals a 20th level character.
18th-Oct-2003 03:37 pm (UTC) - Actually...
   A Trumpet Archon has 12 HD, so your character will be level 12 unless you're making him level 20 by adding 8 character class levels.
   Level adjustment is strictly for the purpose of calculating experience points. Meaning if a Trumpet Archon kills something, he gains experience as if he were a level 20 creature instead of a level 12 creature. This is because his special abilities are such that his level of power is beyond his class levels (or HD).
   And Challenge Rating, as you might know, is what the Trumpet Archon gives in experience when slain.
   Hope this clears it up. =)
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