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D&D 3E
Monk Archer? 
14th-May-2006 11:28 pm
Great Owl
I'm going to be playing in an online campaign within the next week and decided to make a truly unique character; something I've never even thought of doing before. An archer monk.

I've already concluded that Ascetic Hunter is a given as far as feats go (as is Zen Archery once my Wisdom becomes significantly higher than my Dexterity). As levels increase, I expect to get plenty of use out of combining Manyshot with Shot On the Run and the Monk's high speed.

Does anyone have any suggestions or ideas for such a build?
15th-May-2006 03:45 am (UTC)
What does ascetic hunter do? I assume zen archery substitutes your wis modifier for your dex modifier on ranged attacks...
15th-May-2006 03:51 am (UTC)
Ascetic Hunter allows you to freely multiclass between Ranger and Monk and stacks the levels between the two classes for purposes of determining unarmed damage and favored enemies.
15th-May-2006 05:04 am (UTC)
What would be awesome would be a feat that allowed you to apply something like Stunning Fist through a ranged weapon. Dunno if such a thing exists though.

It seems like your flurry ability is going to be kinda up the creek (unless you expect him to get into melee combat a lot). Maybe look into some of the alternate class options (like from UA or something. I don't recall if it had anything) to replace the ability. Or, perhaps you could still have a ranged monk, but use thrown weapons like the sai and shuriken rather than a bow. Then you could still use the flurry, just at a short range (far shot would be your friend). Or combine the two--so the ranger aspect kicks in at long range (50+ feet), and then you switch to ranged throwing as the enemy closes. I really like the kind of skirmishing/hit-and-run tactic these days, so this character sound pretty cool.
15th-May-2006 05:12 am (UTC)
I figured Flurry would come in handy so that I'm not one of those archers that's crippled outside of ranged combat.

I was really going more for an archer than just a ranged-combat Monk. Those are good ideas, though.

I don't know how useful Far Shot would be for me if I'm darting around and trying to make full use of Manyshot + Shot On the Run + the Monk's high speed.
15th-May-2006 01:25 pm (UTC)
Well I figure that Far shot would give you an extra square on your close range. I see you taking the monk's huge move speed, run up to close range, slap someone with a thrown weapon, and then run out of range again.

I think there was a feat Dash in Complete Warrior or something that improved your speed. That might help with the concept (since you'll be sacrificing levels of monk for ranger levels)
15th-May-2006 05:37 am (UTC)
This is rather simple to do.

I play this very archetype for my prime character. He is an elven Monk, and his primary weapons are Unarmed Attack and (Elf racial prof) Longbow.

I made it abackstory of my character that his bow is nearly a religious experience into itself and he abhors melee combat with anything but his hands and feet.
15th-May-2006 09:04 am (UTC)
There's a new feat tree in PHB2 that can grant a monk a ranged attack. Fiery Fist requires you burn a stunning fist use to gain 1d6 fire damage on any unarmed attack, but its successor Ki Blast lets you burn two uses for a ranged touch attack that deals 3d6+Wis damage. Both feats require an attack bonus of +8.
15th-May-2006 11:57 am (UTC)
Very interesting.

If I was gonna use PHB2 feats, though, I'd wanna try out a melee Fighter just to flavor those feats.
15th-May-2006 08:04 pm (UTC)
Those are mighty spicy as well
15th-May-2006 02:05 pm (UTC)
You can't use Manyshot and Shot on the Run at the same time, in the RAW (rules as written).

Manyshot [General]
As a standard action, you may fire two arrows at a single opponent within 30 feet.

Shot On The Run [General]
When using the attack action with a ranged weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed.

(Emphasis mine)

Attack Action is a specific action (make a single attack). Manyshot is a different standard action. They don't stack.

(Similarly, you can't Spring-attack to a Dual Strike, you can't Spring/Fly-by to a Ki Whirlwind, or any other standard action. You can only make a single attack.

In the PHB2, there is a Spring Attack progression, that lets you make multiple attacks as part of a Spring Attack. But that's the only way.
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