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D&D 3E
Fighter/Rogue: Suckerpunch ability? 
18th-Mar-2006 11:37 am
DrG Don't know me
I'm working on a concept for a fighter/rogue character, basically an ex-"cop" (town watchman) who likes to fight dirty - based loosely on Sam Vimes from the Discworld series of novels. I've got this mental picture of him in a fistfight (improved unarmed strike feat) with some larger thug-type, and pulling the old "hey what's that!" and when the opponent turns to look, the character suckerpunches him a good wallop upside the head, using the rogue sneak attack bonus.

So far, the concept is a fighter/rogue with more points in wisdom than anything else. He's streetsmart, insightful, a bit tough, and not too charming due to his gruff no-nonsense demeanor and dark sense of humor. Most of his feats are skill feats, giving him bonuses to listen/spot/search/etc, along with Eyes in the Back of your Head for the no-flanking benefit. I'm looking to find some feat or ability that will allow such a "suckerpunch" tactic in a straight-up brawl. Ideas?

Note that this is for a "random" styled DnD game, with more emphasis on fun times than long-term character planning, so I have no aspirations for any prestige classes, nor do I think we're even going to be using them.
Comments 
18th-Mar-2006 08:17 pm (UTC)
take the improved feint ability and put a lot of ranks in bluff. you bluff as a move action, oppoese by your opponents sense motive plus BAB. if successful, on your next attack on him he is denied his dex bonus to ac. since he's denied his dex bonus to AC sneak attack damage applies. all of this is cor, straight from the PHB. no need for special feats or new rules.
18th-Mar-2006 08:29 pm (UTC)
This is exactly what I needed. Thanks!
18th-Mar-2006 11:02 pm (UTC)
i actually use this with my bard right now. i don't get sneak attack daage but i have a lot of ranks in bluff and its the only way i can make him challenging in melee. well, one of the best ways anyway.
18th-Mar-2006 08:18 pm (UTC)
Don't take more than 4 levels of Fighter (keeping it down to 2 would be preferable) so that you can cash in on all the awesome Rogue stuff. There is, also, a Streetfighter prestige class.
18th-Mar-2006 08:20 pm (UTC)
I see the build unfolding something like:

Rogue13/Fighter2/Streetfighter5

Be sure that you net Bluff, Sense Motive, Listen, Spot, and Search with your Skill Mastery special ability.
18th-Mar-2006 08:21 pm (UTC)
I missed the bit about no prestige classes. So:

Rogue18/Fighter2
18th-Mar-2006 08:27 pm (UTC)
Good ideas, but none of us are doing "builds" in this game. It's a random DnD game, in which any player can choose to DM for a night, and no one, especially the DM, is allowed to do a significant amount of preparation ahead of time. Meaning we're not doing builds, we're not planning our entire careers ahead of time, and so on. Character development is to be based on the actual game events, and not some calvinistic predetermined destiny thing.

The rogue stuff is cool, but not for this character. he's more of a rough-and-tumble fighter than a sneak. Hell, I'm only putting one or two ranks in hide and move silently, none in disable device and open lock, and the rest in CHA skills to make up for his low Charisma. Mostly levelling as a fighter, because I see him as a fighter more than a rogue. Might get sneak attack to 2 or 3 dice, but otherwise he's more

Also, the dice-rolling is set to classic rules: Role 3d6. No rerolls, no drops, just three sets of 6 stats, and pick the set you like best. So we've all got crappy stats =)

Improved Feint looks like the way to go here. I'll have to move some stats around to get the reqs though.
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