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D&D 3E
Artificers 
4th-Mar-2006 10:48 am
mjbotdf
SO I want to be able to use an artificer in my campaign, but I've found a variety of different things on the web:
-The Eberron basic class, which seems to not have spell-casting ability except through creations
-A prestige class which advances in spells known, but not spells perday
-A prestige class which advances in both spells known AND spells per day

The feats and abilities for the class seem to be kind of varied, too.

So, which do you think is the most balanced? And where did it come from? I'd much prefer to use something official than some fan thing from the web.

Thanks!
Comments 
4th-Mar-2006 06:42 pm (UTC)
So, which do you think is the most balanced? And where did it come from? I'd much prefer to use something official than some fan thing from the web.

Why? The staff at Wizards of the Coast aren't any better at this than you or I -- everyone who was there when they actually wrote 3rd edition has left the company, from the CEO to the actual writers and desigers, save only a few editors and maybe an artist or two.

More relevant, YOU are the one who finally arbitrates what is and is not fair, because regardless of what the book says, YOU are the one who says what goes and who has to make the game actually feel balanced to your players.

FWIW, magic users who have spells only through contructs and magical items sound like a fun idea -- and one that not everyone will make in a way that fits you, as you noted. I suggest starting by deciding what YOU want an artificer to be able to do, and what you don't want them to do, and either find or create a class that makes sense to you.
4th-Mar-2006 11:21 pm (UTC)
Seconded. Our campaign had an artificer class before we ever heard of this Eberron thing.
4th-Mar-2006 06:52 pm (UTC)
Artificers are originally from the Eberron campaign setting (as I'm sure you already know). They don't exactly use spells, but instead what are called infusions. The difference is that instead of casting spells, he infuses magic into an item. There is no arcane or divine spell for an artificer, but rather an individual infusion list for them. Of course at high enough levels, an artificer can emulate a spell being on his list for the sake of making ANY magic item.

They know all infusions on their list, and have no need to prepare specific ones. They do of course have a limit to the number of infusions per day.

As for the prestige classes, where did you find them? If it gives you more spells known (or even calls them spells instead of infusions), I'd question it's validity as an artificer class.
4th-Mar-2006 07:17 pm (UTC)
Oh wow, and none of those are the 3.5 Eberron artificer.

It really depends on what you want to do, and do you want it to be an individual that only does infusion/item creation (per the D&D base class from the Eberron Main Book), or a sorcer/wizard that specialize in item creation?

It also depends upon which system you're playing, because the first and the last ones appear to be 3.0 versions of the artificar, so if you wanted to use them in 3.5, they'd need to be just slightly altered (and by slightly, I mean changing a skill or two each, and that's it).

I think they all 4 options are great, and it depends upon you and your GM for what you want. Each seems to have their focus and what they'd like to do.

As a huge fan of Eberron, I'd suggest getting the main book and going with that artificer. Unless you're wanting a magic user that specilizes in magic items. Then I'd either use the 2nd or 3rd link that you gave. All of that is of course just my 2 cp.
4th-Mar-2006 11:25 pm (UTC)
There's a good magic item maker PrC in Complete Adventurer called the Maester (or was it complete Arcane?)
4th-Mar-2006 11:29 pm (UTC)
You're right, it's Complete Adventurer. Though I think it was for gnomes, but I'm sure you could make it applicable for any race. (I think it was meant to bring back Tinker Gnomes ;-)
4th-Mar-2006 11:31 pm (UTC)
You're right, it is gnome-specific. For the longest time I thought the class was actually in Races of Stone.
4th-Mar-2006 11:37 pm (UTC)
Yeah, that was actually the first place I looked. I'm glad I looked it up before replying ;-)
4th-Mar-2006 08:58 pm (UTC)
I dunno where you pulled the two prestige classes from, but the Eberron basic class is easily the most powerful class in the game. Don't let it fool you.
4th-Mar-2006 11:33 pm (UTC)
It truly is, topped only by a Warforged Artificer.
Another great combo is the Artificer/Canith Wand Adept.
4th-Mar-2006 11:45 pm (UTC)
The man speaks truth.
5th-Mar-2006 03:01 pm (UTC)
a played a canith wand adept,,,blastificers are pretty hard core,,you spend allot of gp,,but unlimited low level spells and two handed wand fighting is sweet,,untill you get up pretty high in level then it gets a little broken in my opinion
5th-Mar-2006 03:59 pm (UTC)
Just curious, but how is it so powerful? I've never actually had one in play, but just looking at it doesn't seem that bad.
5th-Mar-2006 04:52 pm (UTC)
You ever heard the phrase "Anything you can do, I can do better"? It's what the Artificier tells every other class on a daily basis.
5th-Mar-2006 05:15 pm (UTC)
How is that exactly?
5th-Mar-2006 07:14 pm (UTC)
... You serious?
5th-Mar-2006 07:33 pm (UTC)
Um, yes. As I said, I've looked at the class and it didn't seem that powerful.
5th-Mar-2006 10:26 pm (UTC)
A character that can create any magical item in the game dirt cheap and use any magical item in the game better than any other character and be the best support, nuker, and healer doesn't seem that powerful to you?
5th-Mar-2006 11:39 pm (UTC)
I don't see them as the best nuker or necessarily healer (though I might have to look at the infusions list again). Making items isn't THAT cheap for them, just cheaper. Not to mention most magical items (excepting I guess wands which you need to have on your spell list) can be used by any spellcaster. I mean, how many items are limited by race or something that a character with a level of wizard and a level of cleric couldn't use?

But again, I've never played with one, and I don't use a lot of magic items (or create a lot of them), so I'm not the best judge of how effective they would be.
6th-Mar-2006 03:11 am (UTC)
Using metamagic with Wands at the mere cost of extra charges makes them the best nukers and healers in the game. And you're forgetting that Artificiers get Use Magic Device (allowing them to use any spell-dependent item, spell-list or not, including Scrolls, as well as emulating classes, races, et cetera) as a class skill (in fact, a good chunk of their abilities branch off from it). They also get an ability that allows them to take 10 with it every time they use it regardless of the conditions (as per Skill Mastery). They also get every Craft feat (except, I believe, Craft Construct) as a bonus feat at or about the level it becomes available (and are able to emulate any spell in the game for making items).
4th-Mar-2006 10:17 pm (UTC)
I ran with a guy who was an Eberron Artificer, and he loved the class. It worked out really well for us.
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