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D&D 3E
Too much pain...? 
12th-Feb-2006 10:57 pm
Zoon
Okay, here we go... Player wants to be a centaur/fighter, focusing on mounted combat... Of course, it makes sense, right...? The game is a 13th level romp, she takes Centaur (4 HD with +2 LA= +6 ECL)and seven levels of Fighter. Being a Centaur, she qualifies for any feat requiring 'Mounted Combat' as a pre-req... Trample, Ride-by-Attack, Spirited Charge... Now, she wants to use a lance, which also makes sense... She's a Large creature, she gets a large lance (2d6 dmg)... Lances do double damage on a charge, or triple if you have the feat 'Spirited Charge' The critical modifier for a lance is x3... You see where I'm going with this... 6d6+30 on a charge, x3 for a critical... If she scores a critical hit while executing a Spirited Charge (she also took improved critical-lance) does she do x9 damage...? She has a strength score of 24 (a naturally rolled 15, +8 for being a centaur, +1 at 8th HD), so that's a +7 to damage, and she's using a +3 Lance, so that brings it up to +10... 18d6+90 on a critical charge...!?!?!?!? Shudder to think if she ever decided to PrC into the Cavalier...

Am I miscalculating this...? Or is every charge simply a critical hit...? Does anybody else have characters (not necessarily monstrous) that focus on Mounted combat? Do they kick this much arse...?

Oh, I know I'm letting her get away with a lot but the game IS a romp...
Comments 
12th-Feb-2006 01:14 pm (UTC)
It's true, mounted characters are brutal in combat, but there's several counters to this.
1. enemies can ready polearms against a charge.
2. Charging is required for this much madness, which means ride-by or trample is required, which all means that space to to this is necessary, and you can't charge with any difficult terrain of characters in your way.
3. the player can be unhorsed, or the horse can become impractical in certain terrains.

Unfortunately #3 doesn't apply to your centaur. As the DM, make the terrain work for you. If he can't charge, the narrow focus of his character will lose its sparkle. Be sure to let him mop floors once in a while, but be glad to have enemies fire arrows or spells from cover, or ready a spear against him.
12th-Feb-2006 01:36 pm (UTC)
The improved critical doesn't double the crit mod, it doubles the crit range, so instead of having a crit on a nat 20 onlt, it's on a 19-20.

Otherwize, yeah. That shit is pretty brutal. If it was me, I'd buy some Horseshoes of the Zypher and take Paladin for my main class, mainly for access to the spell Divine Sacrifice, which adds 5d6 to your attack at the cost fo 10 hp (1d6/2hp scarificed, max 5d6). Add a potion of Bull's Strength, a potion of Enlarge Person, and dayam!

I'm gonna go make this, now.

Oh, and do answer your question, I'll find and post Everard, my paladin calveryman, and Diligence, his super mount.
12th-Feb-2006 02:38 pm (UTC)
can clerics cast that spell, and do they have to cast it on themselves? what lvl is it?

in my current campaign i'm the meat shield and could kick even more ass if that spell was cast on me.
12th-Feb-2006 01:45 pm (UTC)
Here he is -- My mounted charger of doom

Everard Montague, Paladin of Tyr and Mightiest Knight on Life and Diligence, his faithful mount from the realm of Celestia.

I thought about going for Cavalier, but I like the spellcasting too much.
12th-Feb-2006 01:51 pm (UTC)
i dunno about centaur levels, but in the end it's still a fighter class with all its weakness (except maybe hold person) =P
sure the PC does a ton of damage... but other than that i don't think it can do much.
a relatively easy problem to handle =)
12th-Feb-2006 01:52 pm (UTC)
Also, remember that triple damage, tripled, is 5x damage, not 9x damage.
12th-Feb-2006 04:46 pm (UTC)
I was going to say something about that. It's like the doubling-doublings, which is just basically added together, for a total of X6 on a critical.

I could be wrong though? clarification?
12th-Feb-2006 02:42 pm (UTC)
One thing to note is that a lance is not a two-handed weapon when used for charing from horseback, can't see if you've taken that into account or not, but it makes a big difference what high strengths are involved along with power attack.

Oh and akitrom is right, at least about it not being X9, I don't know if X5 is right or not but it sounds it.

Sounds like a one trick pony for damage, which makes them a bit weak in other circumstances-like climbing a wall...no; etc.
12th-Feb-2006 05:44 pm (UTC)
Or being dehorsed
Re: P.20-21 FAQ - Anonymous - Expand
12th-Feb-2006 05:40 pm (UTC)
just make sure you never giver her a keen lance. If I remember correctly, it decreases the crit range before the feat critical strike comes into play, so you get a 19-20 that's decreased to a 17-20 I think? Might be 18-20, I'm not fully sure at the moment.


Oh, and if she stacks keen on something like a sonic lance then she get's her charge range right there. Add in the mod's for the lance she has now, and you'd have a +3 keen, sonic lance.
12th-Feb-2006 06:56 pm (UTC)
In 3.5, the Keen ability doesn't stack with Improved Critical, the keen edge spell, or any other effect that expands the threat range of a weapon. (And, IMHO, thank God for that.)
12th-Feb-2006 11:13 pm (UTC)
terrain would be the key,,out doors,this charicter is going to kick some serouse arse, in fact its completely sick,,,,but indoors ,,ehh not so sick,,no room to move ,no room to charge no room for all the nifty bonuses,so it would probably balance itself in the ways of other charicters getting to shine sometimes,,,but thats still some pretty sick stuff
13th-Feb-2006 05:10 pm (UTC)
Even with the main trick disabled in tight quarters, though, the character is still quite strong, plus the benefit of reach from Large size...
13th-Feb-2006 09:41 am (UTC)
Given that the character's upper body, the part using the weapon, is the same size as a human, I'd probably rule that he would use a human scaled lance.
13th-Feb-2006 05:12 pm (UTC)
The Monster Manual disagrees with you.
14th-Feb-2006 04:20 pm (UTC)
We had a flying character doing something similar to this. It was pretty ridiculous.

Fortunately, he threw a hissy fit when the GM told him (jokingly) that gorgon's were constructs and thus immune to his critical damage, and the player took it seriously and didn't add his skirmish dice *facepalm*.

Oh yeah, that's probably another way to make this brutal. Skirmish. Oy.
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