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D&D 3E
Moldy Oldies 
17th-Jan-2006 10:43 am
fox
So in my campaign I want to eventually pit my players against the feared Mold Men of 2nd edition. I know i have a lot of updating I need to do and I want to change some things, but here is a small sample

My Mold men will possess tremorsense, since they will not be able to speak. They will have regeneration (except to fire and acid), and Damage resistance 20/ slashing or Piercing. They will also possess the ability to create spawn, though it will be time consuming.

So,
1. What should their challenge rating be, assuming they are based on having 1 Hd?
2. Should the resist elect., cold, magic, etc.?
3. Are there any other things you wonder about that I could clarify?

edit: I have decided to add Water sensitivity in order to offset some of this. When immersed in water, or in conditions of moderate to heavy rain or snow, their DR drops to 10.
Comments 
17th-Jan-2006 03:50 pm (UTC)
DR 20? That's pretty unrealistic. There aren't many critters at CR 20 with DR 20. You should probably back that down to DR 10 or so, or include magic in with the slashing/Piercing.

17th-Jan-2006 03:58 pm (UTC)
If it was 20/magic slashing/piercing it would be even worse. All 20/slashing/piercing means is that blunt weapons have 20 subtracted from the damage. Any slashing or piercing weapon would do full damage.

If you mean magic as in spell damage, that does not apply. Magic missles(etc.) still do full damage
17th-Jan-2006 03:59 pm (UTC)
Yeah, you are right, I read part of that wrong. My thought, however would be for it to be 20/magic or slashing/piercing, not and.

17th-Jan-2006 04:01 pm (UTC)
Agreed! Lol
17th-Jan-2006 04:26 pm (UTC)
Only one HD? That dosen't make for a very high CR. Judging by what you've written, I'd give them maybe a CR (+,-) 5. Sure they can take blunt trauma, but anything els is going to cut through them like butter. As for the spawn part. Do they creat spawn as they die or as a form of reproduction? Either way, 5 is about right. You stick them with a spear of slash them down, light a tinder twig and burn the bodies to avoid any spawn that may occur, like a troll but with far less HD.
17th-Jan-2006 04:28 pm (UTC)
That's about what I was figuring. The spawning process would be done by stabilizing a staggered or dying living being and be completed in about a period of one day.

You're right about the vulnerabilities, but I thought if I made the base 1 HD it would be really easy to scale them up and down as needed.
17th-Jan-2006 04:35 pm (UTC)
Yeah, that would come in very handy. I hadn't though of it that way. I guess if you had planned on increasing the HD all along it would be a realy good idea for the kind of monster you can throw at the PCs in gangs and groups, with higher HD specimens as the leaders.
17th-Jan-2006 04:36 pm (UTC)
I wonder if this would work better as a template?
17th-Jan-2006 07:34 pm (UTC)
I was kind of thinking that, actually... Some kind of ooze/fungus that animates the body.

Now that I think about it, there's president for that type of creature in the SSS's Creature Collection. I ahve it here somewhere, if you'd like a gander.

But yeah, I kind of like a template idea. Then there are Mold Animals and such.

Question, though -- are they intelligent, like Myconids, or are they mindless, like an Ooze?
17th-Jan-2006 08:22 pm (UTC)
They are intelligent but semimindless. They would probably be immune to fear and such.
17th-Jan-2006 08:28 pm (UTC)
You'll have to explain that one to me.

Intelligent, but mindless? Like a horse or a dog, or something?
17th-Jan-2006 08:32 pm (UTC)
High problem solving capacity, but little upper level reasoning. Concepts like morality, emotion, fear, anger and hope mean little, but survival is paramount. I was thinking about changing their type to "plant", but that's not entirely accurate.
17th-Jan-2006 08:33 pm (UTC)
Maybe magical Plant? like Magical Beast?
17th-Jan-2006 08:36 pm (UTC)
Actually, that might be perfect... Magical plant. Hmm..
17th-Jan-2006 08:37 pm (UTC)
Or whatever the hell MYconids are.
17th-Jan-2006 11:05 pm (UTC)
Plant then
17th-Jan-2006 06:01 pm (UTC)
Its pretty much common sense, but you'll want to make note of them being immune to critical hits and most mental dominations (i.e. needing charm plant, ect).
17th-Jan-2006 11:05 pm (UTC)
Plant then
18th-Jan-2006 12:51 am (UTC)
Damage resistance?

I'll echo the reservations expressed above regarding the high DR value. 3.5 DR is almost NEVER that high, especially for a creature that will by default be low HD/low CR.
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