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D&D 3E
Undead Barbarian... 
15th-Jan-2006 04:50 pm
Zoon
Okay, this one is obvious... Evil game, one of my players has a Half-Ogre Barabarian and recently died... He was reincarnated by the partys' Druid- as a gnome- needless to say he wasn't too pleased with this transition... He has since successfully undertaken a personal mission to regain his powerful character (including having to drag his own large, dead body all the way to a powerful Necromancer allied with his boss)... Long story short, he is now a 'Gravetouched Ghoul' (Libris Mortis) Half-Ogre Barbarian... My first query is this- Can he still rage with no Constitution score...? And if so, for how long...? Currently I'm going with yes he can rage but only for 3 rounds (the base number from the class) and of course he is no longer fatigued afterwards since he is undead...
Query 2, He lost damn near half his hit points after losing his constituion, and of course if he reaches 0 hit points he is utterly destroyed so this is a problem for an 11th level game, anyone know of a magic item that he could benefit from? There's all sorts of good reasons that he deserves this power, the least of which being that he is (unknowingly) greatly pleasing 'Doresain'-The King of Ghouls... ... Apart from the Toughness feat, I can find no answer in any of my books to these questions...
The game is not at a halt or anything, but his lack of hit points could a real liability soon...
Comments 
15th-Jan-2006 07:21 am (UTC)
He can rage for 3 rounds with no fatigue afterwards. There might be a feat that lets him use his Cha bonus.
No Con bonus sucks for a Barbarian, but them's the breaks.
On the plus side, he's now immune to mind influencing effects, poison, and a host of other things. He really shouldn't need the extra hit points.
And with all his new powers and abilities, the lower HP total just means he needs to be a little more careful.

I'm running a 7th level Ghouls/Ghast in our game. the low HP sucks, but I can do crap no one else in the party can. If I had as many HP as the front line fighters, I'd dominate the game.

I carry potions of Cause Light Wounds for extra healing between encounters. We are also considering a feat to allow me to "heal" a small amount of damage when I spend a few rounds "eating".
16th-Jan-2006 12:52 am (UTC)
I REALLY like the idea of healing from eating... I might just use that- thanks...!
15th-Jan-2006 07:42 am (UTC)
Its been said by developers that undead use their Charisma for such things.

As for being a ghoul, well, d12 hd...but he was a barb already so he's SOL. My Opinion on the matter is let him keep his bonus HP from before he became undead, and he just cant gain any new bonus hp. its a good comprimise.
15th-Jan-2006 09:30 am (UTC)
You use your CHA to determine the length of your rage now.
15th-Jan-2006 01:45 pm (UTC)
You can use the Extend Rage feat to rage for longer.
15th-Jan-2006 02:24 pm (UTC)
Does that mean he's two characters now, or did the process put part of him in from the gnome or what? It's an interesting one.
There's a spell-touched feat in Unearthed Arcana that gives damage reduction although I can't remember what type, but that should help with the low hitpoint problem.
15th-Jan-2006 09:53 pm (UTC)
Although a bit expensive, a Ring of Spell Storing (minor, regular, major) can be nice. Put an Inflict spell in it. Your party cleric/Blackguard can recharge it. Potions of Inflict X (minor, mod, crit) obviouslt work too. You can also buy a wand of Inflic X and give it to your party cleric/Blackguard.

http://www.d20srd.org/srd/magicItems/rings.htm#spellStoringMinor
16th-Jan-2006 12:48 am (UTC)
Even though his charisma went up by 2 when he became a 'Gravetouched Ghoul', it is now still only 10- so no bonus... We already have the party sorcerer using spells like 'Negative Energy Ray' which heals him of 5d6, so that's handy... The Blackguard sometimes pitches in an Inflict spell here and there...
His biggest problem now is learning to be more careful in battle...
He has the 'Shock Trooper' Feat and his favourite tactic is to rage, charge in headfirst with 'Heedless Charge' and dish out an average of 40-50 points of damage in one strike- this leaves him with an AC of about 12-13- not good against more powerful creatures that can full attack him to ribbons... I have resolved to allow him 1 extra hp per HD, but I like the charisma idea... Maybe he'll happen upon a Cloak of Charisma- though he'll have to find it before the sorcerer or blackguard...!
Thanks for all your input...!
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