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D&D 3E
Opinions: Articifer Craftin Costs 
19th-Dec-2005 02:21 pm
Dat Vas TIGHT!
So I'm looking for opinions here. I'm going to be playing an Articifer in an upcoming Eberron campaign, and it'll only be a matter of time before the rest of the party wants stuff made. My initial instinct is to do all the work at cost, which would be fine, except that I'll also have to dish out XP once my precious Craft Reserve dries up each level. So what is a good way to handle compensation for this without making it unfair to anyone in the party?
Comments 
19th-Dec-2005 08:03 pm (UTC)
Ask for a little bit of their life force to pay for it! Necromancy is not only for evil guys anymore..

Joking.

What is your character's alignment? What is their background? Are they greedy or giving? Are they self serving or group minded? Do they get a fair portion of the treasure? Remember an artificer can sap magic out of one thing and put it into another. Nine +1 longswords can make a +2 longsword.
19th-Dec-2005 08:25 pm (UTC)
Once you reach level 5 or 6, i forget which, you get the ability to "cannibalize" any existing magic item to draw upon its energies to increase your craft reserve.

So, basically instead of selling the magic items you find, you use them to create magic items you want!

The thing I've found about this though is it tends to frustrate DM's. They never before had to deal with a class like this and get annoyed when PC's want 2 weeks off between adventures while their artificer equips them.
19th-Dec-2005 08:54 pm (UTC)
Not to mention you can also Retain Essence on magical traps :-D
19th-Dec-2005 08:35 pm (UTC)
In the best of all possible worlds, in which the system is supposed to balance out, if you fall behind a bit in experience & levels, then the challenge rating of your party should remain lower as well. The other PC's will be paying for it by fighting weaker monsters with less treasure, while you will be being paid in gold for whatever you make for them.

At least that's the way the DMG explains this sort of thing...
19th-Dec-2005 08:35 pm (UTC)
The DM in one campaign I play with allows anyone to contribute the XP component to a spell/creation. It's vcery similar the the proxy casters in Relics & Rituals. Paladin want a +5 Holy Keen Axiomatic Holy Avenger? Fine, but he has to kick in the XP. Or at least some of it.
19th-Dec-2005 09:20 pm (UTC)
Anonymous
My crafting wizards have the policy that if a party member wants him to make something for them they pay 75% market price and for scribing/scrolls any spells needed. Generally, it worked out saving them some money, and it compensated me for the XP cost.

Of course, he generally ended up staying a level behind the rest of the party so he had plenty of XP to burn on crafting/permanent spells.
19th-Dec-2005 09:22 pm (UTC)
Don't worry about the XP loss. It all balances out when you gain more XP from fighting monsters. To make things easy on everyone, I would just not worry about it at all!
19th-Dec-2005 10:18 pm (UTC)
I don't know about you, but if I'm getting paid (and I would be getting paid, party member or not, I'm not a walking armory for your pleasure) it's all fine by me how much exp I'm losing. It's not possible to de-level, so you've no need to worry about that, and the next time everybody levels, and you all go on to fight bigger and badder things, they'll be nicely outfitted for it, and you get to hang back and let them do the work, because hey...they wanted you to stay weaker than they were so they could get nice stuff.

Reaping the benefits of the exp award will be nice, too. =) Maybe that's just me though, and my mercenary mind.

Woe to any fool who ever asks me to craft an item for them. ;D
20th-Dec-2005 03:35 am (UTC)
early levels of artificer you wont be making too much cool stuff anyways so i wouldnt stress over it but once you get enough item creation stuff to actually be usefull you will be able to cannablize other majik items. i recently got done playing an artificer from 1st level to 14 artificer3 wand adept. we played for 2 years and you will blow thru money on majik items for your own use so you will need cash,,infusions are way to slow in fights so plan on making allot of scrolls and wands. plus you fight like a cleric with no nifty clerical spells . there are feats that will allow you to cut cost and exp. by 25 % and they stack so that helps too
a suggestion take the fiet wand strike and if you happen to be in house cannath take the prestege wand adept,blastificers are really really usefull you stil get to make all your nifty items plus use two wands at once and apply metemajik fiets on them eventually and wand quickdraw. it will make you less of a supporting charictor and more of a battle ready charictor if you choose
20th-Dec-2005 03:39 am (UTC)
Actually the eratta states that the Artisian Feats don't stack with themselves. You can't for example take the 25% less gold one 4 times to get free items. You can, conversly take each one once to get 25% off of Cost, XP and time.
20th-Dec-2005 11:53 am (UTC)
actually ,eberron book page 49 little note at the bottom marked 2 the effects do stack but,,,your taking off 25% of the new base cost every time so say something is 100gp you take it down to 75 gp and then take off another 25% from 75 it becomes less effectave the motre it stacks but it does indeed stack
20th-Dec-2005 01:35 pm (UTC)
Like I said, if you look at the errata here you will see that it was corrected to say each feat can only be taken once.
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