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D&D 3E
Craft 
15th-Dec-2005 09:19 am
Dat Vas TIGHT!
So I'm working on building my Articifer for an upcoming eberron campaign, and I can't seem to find a complete listing of all the different Craft skills. I have the ones from the actual skill description, and the various ones I found in other descriptions, but is there just a list of all the various craft skills and what kind of things it can be used to create?
Comments 
15th-Dec-2005 02:33 pm (UTC)
There is no complete listing. There is no real way to make one, as the skill is so open ended. Many examples are given (weaponsmithing, alchemy, etc.), but Craft breaks down to a very simple, yet broad, definition.
From the SRD:
A Craft skill is specifically focused on creating something.
Now, that means making something, not designing. Architecture is a profession, capentry is a craft. Not doing something, either. Sailor is a profession, ropemaking is a craft.
Just jot down some crafts that fit your concept, them submit them to your violently handsome DM (that's me, in this case), and see what shakes out. Craft, perform, and profession are all skills that are open to negotiation between the palyer and the DM.
15th-Dec-2005 02:53 pm (UTC)
Ahhh I see. I've never done any crafting before, which is probably why I'm so pumped up about this uber-nifty articifer.

A good side note, I have just enough in the point skills for the homunculus in ECS that I'll be able to make them without failure by taking 10 on the check :)
15th-Dec-2005 04:13 pm (UTC)
You can't really make a complete list.

In addition to being broad by default, DMs handle the skill differently (for example, one might make you take Brewing, Distillery, and Winemaking separately, while another might let you get away with a simple Craft (Alcohol) skill). Some skills are also a little hazy on which broad skill they fall under (Painting is sometimes stuck under Perform and other times put under Craft).
15th-Dec-2005 05:11 pm (UTC)
Ahh I see.

I guess what I was worried about is I'm trying to make this toon able to create anything he wants(in reguards to equiping the party and other such items), without having to worry about "I'm gonna make this", and the DM goes "Alright, gimmie a craft (foobar) check" and I'd never heard of that version before.
15th-Dec-2005 07:37 pm (UTC)
There are feats you can take that would allow you to make untrained Craft checks.
16th-Dec-2005 12:13 am (UTC)
Generally, the variations found in the skill description should cover everything you need. If the DM calls for something more obscure or specific, then that's just being anal.
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