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D&D 3E
Flood of questions 
10th-Dec-2005 05:45 pm
hiding
Flood of questions
More questions for you D&D sages out there. We're nearing the final battle for this story arc, and my group of highly inventive PCs are churning out some appropriately inventive solutions. I'm still getting used to my DM wings, so I'd appreciate any feedback you have.

1) One PC plans on crashing his flying boulder into the opponent. The boulder is actually a stronghold (from the Stronghold Builder's Guide) that he created that's about 60x40x20ft. I'm planning on giving him an attack bonus of his Ride skill minus the Size modifier (>Colossal. probably -12). Is there a better way to go about this, or is there something I missed?

2) One PC will probably be wielding a futuristic weapon as described in the DMG against a creature with damage reduction 10/adamantine. I know it's probably a DM call, but if you were the DM would you reduce the damage from something like a laser or antimatter rifle? I'm going back and forth on this.

3) Let's say one Small PC is backhanded by a Large creature with the express purpose of knocking him/her out of the way. In many movies/books/games you see this character flying backward with the breath knocked out of them, but still usually conscious. Is there a way to express this, or would you count it as Subdual damage and let the character get knocked unconscious?

They've got a week to plan this thing out, and these are just some of the suggestions from a 24-hour period. I love my group. If you're bored and feel like reading some of the group's stuff, you can see it at you_do_what.
Comments 
10th-Dec-2005 11:09 pm (UTC)
That sounds like one crazy ass campaign ...

1) I don't think Ride would help this character. Use Profession (Pilot) instead if you insist on allowing this stragety to deal normal damage.

2) Lasers and antimatter > adamantine.

3) I would have the Large creature make a touch attack, and then determine how far the Small character based on weight.
10th-Dec-2005 11:29 pm (UTC)
1) A Pilot check would be better, to put it where the PC wants it to go. Since it's being crashed (I assume that it's not just a simple "fly-by ramming"), give the opponent a Fortitude save for half damage (DC equal to the PC's piloting check).

2) Will the weapon still be effective with the DR in place? Will the creature be "pwned" if the DR is bypassed?
Personally, I'd do it on a case-by-case basis, just so that the weapon's owner doesn't feel like his gun has been neutered, or the rest of the players think it's too powerful. In general, I'd let it overcome the DR of creatures with a "conventional" metabolism, but not constructs, elementals, or undead.

3) Unless the creature has a feat or ability to knock the PC out of the way, it can't be done fairly. Awesome Blow, Bull Rush, or Improved Trip could be jury-rigged into duty, but to just say "he's knocked down" is entirely unreasonable.
11th-Dec-2005 12:09 am (UTC)
1. Being that profession (pilot) nor the pilot skill are standard in D&D, I'm gonna have to ask how the hell he's controlling this thing. If he has to concentrate to move it, then Concentration is your skill. Really, as a stronghold, it shouldn't have any trouble hitting this thing and everything in the surrounding area. The only limitation would be its speed. the character wouldn't have an attack roll with it, likely you might give the victim a Reflex saving throw(DC equal to your ranks in aforementioned skill).

2. Lasers and antimatter rifles don't do normal weapon damage. lasers do fire damage and antimatter rifles do a special untyped energy damage IIRC. Or maybe I'm thinking of d20 Future. either way, that leaves the realm of DR and enters into energy resistance land. And ain't no resistance for antimatter. If the other players think it's too powerful, they're probably right, but if somebody's crashing a fortress into the thing, I don't think there's an issue.

3. Bull Rush can fling him back. Trip can drop him. I dunno if a feat can combine the two.
11th-Dec-2005 12:22 am (UTC)
1. That makes a lot more sense. The stronghold manual kinda leaves it open to the creator how exactly the flight is controlled, but since the player dictated controls I'm thinking levers ala Apparatus of Kwalish.

2. The DMG doesn't specify what type the damage is, so I'm getting the impression that it's going to ignore DR. I'm not really worried about fairness, this whole thing is overblown and ridiculous, and coming to a close. And I LOLed at "Energy Resistance Land" - thanks for that. :)

3. I was thinking Bull Rush, but I might have to make it do a grapple-and-throw thing. Sounds like the cinematic "swat away" idea just isn't supported by the rules.
12th-Dec-2005 02:36 am (UTC)
Profession (Pilot) is somewhat standard in D&D.

It's used to control flying ships.
12th-Dec-2005 09:32 am (UTC)
I'm sorry, I was unaware something was released that has made flying ships standard now. Except in Eberron, where they are controlled with charisma checks.
12th-Dec-2005 09:37 am (UTC)
There's a few in Stormwrack and a few in some other books.
11th-Dec-2005 12:21 am (UTC) - PICK ME PICK ME!
1)no clue
2)i'd say have it do energy damage [fire] or force damage, depending.
3)there's actually a feat in Races of Stone called Knockback. basically if a character (size large or larger) uses power attack they get a free bull rush attempt, as per normal, only they don't have to go back with the target.

so basically large guy power attacks for 5, hits target, gets free bull rush attempt, wins by 10 points, knocks target back 15 feet.
11th-Dec-2005 12:25 am (UTC) - Re: PICK ME PICK ME!
Heeeyyyyyyy, that sounds like what I was thinking of. I'll have to see if it will work with the opponent write-up. Thanks.
11th-Dec-2005 03:27 am (UTC) - Re: PICK ME PICK ME!
I was thinking it sounded more like Awesome Blow from the MM, myself.
11th-Dec-2005 03:28 am (UTC)
3. is definitely Awesome Blow:

Awesome Blow [General, Fighter]
Prerequisites

Str 25, Power Attack, Improved Bull Rush, size Large or larger.
Benefit

As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature’s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.
11th-Dec-2005 03:56 am (UTC)
#1 pilot skill would do it but i wouldnt even be able to help you with damage or anything further
#2 not quite sure
#3 awesome blow making big creatures knock back small creatures about ten foot is what it does
11th-Dec-2005 08:23 pm (UTC)
1) Screw an attack roll, for something that large, you're more likely to hit, than not. I would make it a Reflex saving throw for the target, DC set by the PC's Ride/Pilot skill check.

2) Lasers pwn Adamantine, therefore, lasors seriously pwn anything Adamantine pwns.

3) It's lethal damage with an awesome blow. They won't be knocked unconcious (unless they happen to already have subdual damage), and getting hit and thrown back will always knock the wind out of you, it need not have any actual game effect (unless you want it to).
12th-Dec-2005 08:17 pm (UTC)
1. How the hell is he going to miss? I'd say give him the old auto-hit, and don't worry about it. If anything, as has been suggested, give him a Concentration roll (whether that concentration is on some direct mental control or just a high degree of focus required for piloting the craft).

2. It probably bypasses DR.

3. This is representative of one of the big beefs I have with D&D as a system. As long as your players are the understanding type (and if they're trying to fly strongholds into things, I have this feeling they will be), sacrifice mechanical standardization for the sake of drama. Describe the action and parcel out an amount of damage (I'd say something like d6+str subdual, to represent a basic unarmed strike), telling the player that his/her character's hit the wall and been and been knocked prone. Two ways to mitigate the situation, if necessary:
a. If you think your player won't be okay with this, pull him/her aside and explain what will happen, and that it's nothing personal but intended to be dramatic.
b. If the feat above works for you, fine; otherwise make up your own damn feat. The characters can have it if and when they meet the prerequisites for it, including large size. Now you've got a mechanic to point to, if you need it.
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