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D&D 3E
Summoning 
7th-Dec-2005 04:01 pm
Evil Drew
Does Summon Nature's Ally require that something of that type is in the area? I've always been unclear on this. I know that Summon Monster spells call the creaturs from other planes, but can I, for example, summon a corcodile in the desert?

Also, in this passage:

Cinder Cloud (Ex): The burning wood that forms the body of the horror is filled with hot cinders. These are released in a choking cloud whenever a physical attack successfully inflicts damage against it (by either overcoming or bypassing its damage reduction). The cinder cloud forces any creatures within a 10-foot radius to make a DC 19 Fortitude save or be sickened for 1d6 rounds. Creatures that do not need to breathe are immune to this effect. The save is Charisma-based (as the charred horror has no Constitution score).

What does the last sentence mean?
Comments 
7th-Dec-2005 07:38 pm (UTC)
In general, no.

Specific settings may vary this (World's Largest Dungeon).

See the various SRD websites. For instance, http://www.d20srd.org/srd/spells/summonNaturesAllyI.htm
7th-Dec-2005 07:41 pm (UTC)
To me, that reads like I can summon a monkey underground, or a mole in a cloud city.
7th-Dec-2005 07:45 pm (UTC)
Right.

In general, there are no restrictions. You can't summon a monkey 5 miles up in the air(unless there is something to perch on) , or a propose on dry land, but otherwise, summon whatever you want whenever.
7th-Dec-2005 07:47 pm (UTC)
To me, that seems to go against the spirit of the spell. Shouldn't the creature have to come from the surrounding environment? I mean, how would a Hippogriff get in a tomb's catacombs? How would the mole get up to the cloud city?
7th-Dec-2005 07:49 pm (UTC)
All summoned creatures are extraplanar. They're bared from entering into Magic Circles, subject to Dismissal, etc. It doesn't matter if they're summoned via Summon Nature's Ally or Summon Monster (or Summon Swarm, or whatever).

They come from the Happy Hunting Grounds, or one of the other planes. You'll note Summon Nature's Ally also can summon elements, which certainly aren't plane-local.

7th-Dec-2005 07:52 pm (UTC)
Fair enough.
7th-Dec-2005 07:51 pm (UTC)
The same way any creature from another plane can just pop up in front of you when you summon it. It's magic :)
7th-Dec-2005 07:42 pm (UTC)
The save being charisma-based means that if your Charred Horror has a different chr score than the default, that will effect the save DC of the special ability.
7th-Dec-2005 07:42 pm (UTC)
The save is Charisma-based (as the charred horror has no Constitution score).

Save DC for SLA are based off of a character or creature's attribute scores. In general, they're off the form (DC = 10 + 1/2 (total hit dice) + Ability modifier). Sometimes that's class hit dice.

Regardless, the effect Cinder Cloud is normally based off of the creatures Con score, but as the Charred Horror has no con score (Undead, I presume), it is based on Charisma instead.

Any affect that boosts charisma (Eagle's Splendor) will increase the save DC (+2 for E. Splendor). Any effect that reduces charisma would reduce the save DC as well.

7th-Dec-2005 08:50 pm (UTC)
What he said.

Also, there's some things that will boost saves vs. stat-based effects without boosting the modifier or the score itself. For example, an Illumian (Races of Destiny) with a Naen power sigil gets +1 to Intelligence-based saves.

I always thought that was weird too.
8th-Dec-2005 12:23 am (UTC)
For RAW (Rules as written), I would say that it is pretty much summoning anything and everything under the sun dependant on level and restrictions thereof. For flavor, I know the DM I am assisting states that it would have to be localized animals. It makes it easier for him rather than trying to explain why that porpoise is flopping around on the desert floor...
8th-Dec-2005 12:30 am (UTC)
Maybe it should be houseruled in that Nature's Allies must be indigenus ot the area or extraplanar.
8th-Dec-2005 03:36 pm (UTC)
Maybe try this page, it's fairly interesting with good ideas. It's the SDR site, BTW.
http://www.d20srd.org/srd/variant/magic/summonMonsterVariants.htm
I like the personalysed summoning list myself, in that each character can only summon a specific few creatures, probably somthing it would be familiar with, like indigionous to it's native environment.
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