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D&D 3E
So, I finally found another campaign to play (funnily enough, it's… 
9th-Sep-2003 05:35 pm
So, I finally found another campaign to play (funnily enough, it's with the exact same group, just in a different place, a different day, and a different DM who is a player in our first campaign).

We're going to be using the Oriental Adventures book, but I don't think we'll be using it exclusively and I don't think it'll be in the Oriental Advetures world of Rogukan (sp?). We'll be using a combination of the regular 3E Player's Handbook & the Oriental one.

But, alas, I am stumped on what to play. I'm playing a half-elf ranger in the original campaign (a regular, DND3E world) and I've already played a monk before (I'm new to DND, so I would like to play something else). I do know that there is already a half-orc barbarian, so that's out, of course. What do you guys recommend, based solely on the information I've provided, regardless on what kinda stuff I prefer?
9th-Sep-2003 03:19 pm (UTC)
I would say try a Dwarf Cleric. For starters A party always needs a healer and a cleric has good fighting skill & defensive spells. Also it is fun being the parties spiritual guide..Now as a Dwarf you get it toughness, dwarfs are mean fighters.
I hope this gives you an idea..
9th-Sep-2003 03:21 pm (UTC)
That's a good idea ... I think I *will* play a Dwarf. Unfortunately, the cleric position is taken.
9th-Sep-2003 03:38 pm (UTC)
Do you have to be limited by what the other players are taking? So what if there's another cleric. Firstly you can chose to multiclass or take prestige classes in future to make the character a little different. Secondly, if you take different spells, skills, and have your character have a different personality, etc, etc, I don't see any reason why you can't have the same class. One cleric might be more designed for fighting in hand-to-hand combat. The other might cast a lot of spells to help his/her allies, while firing in arrows from a distance. One cleric may prefer darker magic to another. If you like the idea of taking a class, or race, or both that are already taken, don't think yourself limited to not taking that. And if your GM complains, then complain back. A decent adventure should be able to be run by any mixture of classes, and a good GM should allow whatever the character suggests - as long as it's well explained in character terms.

(That said, I hate clerics, so personally I'd advise against taking one... ;)
9th-Sep-2003 09:05 pm (UTC)
who says there can't be two clerics in the party

makes for some great roleplaying with two clerics of different patrons running around together.

i like clerics, so many different ways you can go and with two, more people are likely to survive encounters.
9th-Sep-2003 03:26 pm (UTC)
Do you like being heroic and brave, sneaky and cunning, or intelligent and adaptive, or something else? I personally hate playing fighters, they bore me to death... If I were you, and you want a straight forward, yet versatile character, I'd go with a sorcerer or a rouge... I personally like a sorcerer, as you can either just sit back and fling magic missiles and so forth at the enemy, picking them off. Or, if you're feeling creative, you can do all sorts of nasty things... i.e. use your imagination! Go nuts... (I just love suggestion and alter self) With both these choices, there is usually always alternatives to direct combat (though you can still hold your own quite well), which is good if you aren't too experienced at staying alive... Plus, that barbarian is going to be taking most the blows anyway, right? ; )
9th-Sep-2003 03:31 pm (UTC) - wheeee
Don't be a Dwarf! Be a high-Cha, high-Wis character, go for Sorcerer/Shugenja/Mystic Theurge and have The Most Spells EVAR.


9th-Sep-2003 03:43 pm (UTC)
I was going to suggest you play a cleric, but I see that the role is already taken. I'm assuming that your group isn't big enough for two. Clerics can be entirely different just by worshipping different gods...

Barring a cleric, Might I suggest a wizard or a sorceror. You are already playing a ranger so a wizard could be a nice change of pace. Perhaps you could even specialize. If you want to blast everybody you could play an evoker, if you want to bend people to your will you could be an enchanter. However, what about playing a diviner. It's a little more subtle but it can be fun to not be a fireball lobbing pryomaniac.

My next character is going to be a diviner or at least very into divination...
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