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D&D 3E
Effects of Alcohol 
25th-Nov-2005 11:52 am
DrG Don't know me
Where can I find details on the effects of alcohol in a D20 game? I have characters in my game who like to get trashed, so I'd like to find some appropriate penalties and such to throw their way.

EDIT: And while it's on my mind, are there any better poison rules that don't suck? That whole primary dmg + 1 minute + secondary dmg crap is just awful.
25th-Nov-2005 07:57 pm (UTC)
Roll the dice to see if I'm getting drunk!
25th-Nov-2005 07:58 pm (UTC)
Yeah you're drunk.
Are there any girls there?
25th-Nov-2005 07:59 pm (UTC)
If there's any girls there I want to do them!
25th-Nov-2005 08:03 pm (UTC)
This comedy has made it so that I actually had to enforce a rule in my game: no one is allowed to refer to their spells by the spells' actual names. Instead of magic missle, they have to call it something like "Makroy's Bolt of Iminent Doom!" or the like.

It sure as hell stopped all the "I wanna cast magic missle" quotes from bogging things down.
25th-Nov-2005 08:11 pm (UTC)
That still go's on in my games.
25th-Nov-2005 08:11 pm (UTC)
Ha ha ha ha! In the one campaign that I am playing as a player, we have Lizardmen who can invoke the darkness spells on themselves as an ability. This inspires a ton of "I cast magic missle to attack the darkness" jokes, then the campaign disentigrates into one liners for about half an hour.
26th-Nov-2005 02:43 am (UTC)
i dont think booze ,darkness or majik missle can come up in a game without that whole thing acted out anymore,,we also get the leroy jenkins thing allot these days when someone is doing something extremely stupid ,,,this is also the third party i have played with where someone has refered to there designated dodge as there "dodge bitch",,does anyone else have any repeat catch phrazes that pop up?,,just curiouse
26th-Nov-2005 03:32 am (UTC)
We have several. With my Rogue, I always do "Sweet Stabity Stabity" when ever I back stab.

Of course, our best line is an original one from the campaign itself. Our illusionist was trying to disguise himself as a drunken performer to grab the guards' attention while I sneak around to the door. So, the illusionist comes up to the guards and asks the guards if they would like to join him for a drink. The guards tell him to move along.
"Would you like to see some juggling?"
"Move along NOW sir" the guard says, a bit more agitated.
"How about some magic?" says the illusionist as he pulls a coin out of the guard's ear.

At this point, the guard shield bashes the illusionist in the face, scoring a natural 20. The illusionist flies across the alleyway, landing on his ass. Concerned, I sneak to a position behind the guards with my daggers drawn to do a sneak attack throw if they try to hurt the illusionist. The whole situation looks really bad for the illusionist.He has no way to survive in a fight against these guys. The guards move up to the illusionist, ready to impale him on a spear if he moves. The illusionist spits out a few teeth and says:

"Right... how 'bout a bit of humor then" and proceeds to tell a joke. There is a moment of silence as the DM and I looked at each other before we started busting out laughing.

So, from this point on, whenever a PC gets the crapped kicked out of them by a single attack that just crushes them into a pulp, the response is always "That didn't work. How 'bout a bit of humor, then."

27th-Nov-2005 11:59 am (UTC)
what about... "lightning bolt! lightning bolt!" or have all of you not seen the horrible LARP D&D video?
25th-Nov-2005 08:20 pm (UTC)
Schtick aside, I think that the AEG has some rules as well as a recent issue of Dungeon and/or Dragon.
25th-Nov-2005 08:26 pm (UTC)
Any idea which books/issues? So many Dragon magazines these days
25th-Nov-2005 11:03 pm (UTC)
Dragon 334: the one with "Am I getting drunk yet?" on the cover.
26th-Nov-2005 01:28 am (UTC)
Teh article was called Durnkards and Falgons. I'll see if I can find it...
26th-Nov-2005 03:44 am (UTC)
Nicely observed that poisons and alcohol should be covered in the same system.

My off-the-cuff poison system goes as follows: Each poison should have distinct damage, duration, and persistence. Poison does their damage at each duration until their persistence runs out.

Damage would have to be three types -- ability drains, ability damage, and an ability impairment. Ability impairments would last for the duration of the poison, but never go beyond the set per-dose level.

Durations are standard time units, and persistence should be a Fortitude Save to purge the poison.

For example:

Alcohol: Damage: -1 Wisdom and Dexterity impairment. Duration: 1 hour. Persistence: DC 10.

Wyvern Poison: 1d6 Constitution Damage. Duration: 10 rounds. Persistence: DC 17
26th-Nov-2005 08:00 am (UTC)
For alcohol, our group usually just adds to the DC, depending on what the lush is trying to do. Standing up adds 3 or so. Tumbling, or dodging adds about 6-7, and so on.
28th-Nov-2005 12:14 am (UTC)
Book of Vile Darkness.
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