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D&D 3E
Join crafting. 
3rd-Nov-2005 09:05 am
bitch
I thought there were rules for two people crafting an item together (and sharing the XP cost and cutting the time it takes to craft the item down). Can someone direct me to which book those rules are in, if they sound familiar to you? I can't find it in the DMG...
Comments 
3rd-Nov-2005 06:19 pm (UTC)
Does the crafting time change, or does a secondary crafter just bring additional spells to the crafting process? It doesn't say :-(
3rd-Nov-2005 08:21 pm (UTC)
"If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator’s level must be known. The character designated as the creator pays the XP required to make the item."

Thus, by the RAW, you can't share XP costs or reduce crafting time. IMO, it would be a reasonable house-rule to permit XP cost-sharing. It would help keep parties "in-step" with XP costs as the game progresses; say the Cleric makes a +5 magic sword for the Fighter...now he's 2000 XP behind the Fighter and probably spends an extra game session before leveling up. If, OTOH, you allow XP cost sharing, the Fighter could pay the XP for his crafted equipment, and each player would be set back the XP necessary to craft his desired equipment.
3rd-Nov-2005 08:54 pm (UTC)
In addition to this rule, which has been accurately quoted, I will point out the "Craft Points" optional rule found in Unearthed Arcana. It's intended for campaigns which don't have a lot of downtime -- if you are on a hot quest, and unlikely to take two weeks off so the wizard can make that magic longsword for you -- Craft Points are for you.

They also promote more cooperation in crafting, because any member of the party can assist the crafter.
3rd-Nov-2005 07:03 pm (UTC)
The only rule I remember was mentioned in the Epic Level Handbook. It simply allowed you to split the xp costs, but iirc did not lower the time.

Unfortunately I'm at work and don't have it handy to check.
3rd-Nov-2005 08:14 pm (UTC)
I believe it was just splitting the experience cost and using the higher of the two's casting level.
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