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D&D 3E
New Monsters 
23rd-Oct-2005 09:00 pm
Sa-Ra
I GM a lot, and one thing I dislike is old monsters. Monsters are great out of the book, but when you get to the Big Bad, you need a little creativity. What do I mean by this? Well, for example in my Warhammer adventure I introduced my own creation: Chaos Zombies. They were pretty cool, their attack would come from a pustulant organic limb with teeth attached which burst through the zombies neck; it shoots about 2 meters across the room to inflict their diseased wounds. Why did I feel the need to add this element? Let me explain: my players have, at most, been roleplaying for 20 years to, at least, 8 years - you name it, they've seen it. However, I don't just add new monsters to give them a bit of a change, it's to enhance my game because they don't know what it can do or how to defeat it, and that's exciting. Also, it's hard for them to keep out of character information out of the game. Does anyone else do this?

Also, my most recent monster is one of the silliest: The Flying Spaghetti Monster (The image I pinched for it was from http://www.venganza.org/ about the Kansas School Board issue). It has some cool psychic attacks!
Comments 
23rd-Oct-2005 09:19 pm (UTC)
a friend of mine had a game where the god of birth was eaten by a sentient sphere of annihlation. So all people whop were pregnant's babies burst out of the womb killing their mother and attacking us all. he called them Fetus-Nehelus.

It was a good, albeit disturbing, game.
23rd-Oct-2005 10:10 pm (UTC)
Cool. I might pinch that idea (if you don't mind) - very Geiger-esk.
24th-Oct-2005 01:13 am (UTC)
by all means. Im sure he'd be honored.
24th-Oct-2005 06:49 pm (UTC)
"Geiger-esk"

what...what?

24th-Oct-2005 10:59 pm (UTC)
gigeresque...miss-spelled. Meaning like H.R. Giger the artist who did the stuff for Aliens etc; he does a lot of weird artwork.
25th-Oct-2005 04:18 am (UTC)
Ahh, Giger! Good artwork, even if it comes from a rather disturbed human being.
23rd-Oct-2005 10:28 pm (UTC)
wow...that's pretty sick. My players would take me out front and hang me from a light post if I did that. I had to tone my game style down some because it was a bit much for them.
23rd-Oct-2005 10:40 pm (UTC)
In my very first game as a GM I had quite an intricate plot line which ended in one of the NPC's being possessed by dark and evil forces, she was pregnant with the cthulhu equivalent to the anti-christ, someone so powerful they could summon Cthulhu much more effectively. The PC's finally managed to track her down and were totally divided as to whether the child should be killed or not as there might be away to reverse the curse. I couldn't believe it when the players all for killing it changed their mind at the last moment, I was really relieved as I'd never planned for them to even consider killing a child.....then one of the buggers stabbed it! I learnt a valuable lesson in GM'ing that day: If you REALLY don't want the PC's to do something, make sure they have the opportunity to translate the ancient document before going on a witch hunt.
23rd-Oct-2005 10:51 pm (UTC)
I had something like that, only the child was going to be the one to save its people. It was one of the players who killed the baby and really changed the direction my game was going.
23rd-Oct-2005 09:39 pm (UTC)
I know that you're protected by free speech and all, but you have simply gone too far.

The ridicule through which me and my fellows have had to endure seems to have become a national pandemic! Your post only proves my point, since you seem to think it's okay for you to demean my choice of worship in your heathen little campaign. I know that D&D has a diverse set of "monsters," and I certainly have no moral objection to undead mindflayers or zombie fetuses or what have you, but this is an outrage! How dare you align my sacrosanct beliefs on the side of just another mob for your players to slash at!

I can only hope that, through your using the FSM as an NPC, you come to realize His true significance; his psychic powers are only the beginning. Please, stop subjugating my faith and open yourself to His Noogly Appendage. Avast and RAmen.
23rd-Oct-2005 10:14 pm (UTC)
I am repentant - may I be strangled by his noodly appendages for my crimes. I will henseforth get me to a pirateship.
24th-Oct-2005 06:51 pm (UTC)
Arr! Bring on the Pirate Flying Spaghetti Monsters of DOOOOM!
23rd-Oct-2005 09:55 pm (UTC)
Sure; new monsters are fun. Right now I'm attempting to write-up a new type of giant native to the Underdark that can change size at will (since huge giants aren't going to fit very well through many of the tunnels in the Underdark). Keeps things interesting for all, even if it's a bit time-consuming.

23rd-Oct-2005 10:13 pm (UTC)
I love redesigning monsters. I think one of the reasons I love D&D (above all other games) so much is that I just love monsters, period.
23rd-Oct-2005 11:43 pm (UTC)
I always like disguising one type of monster for another. I mean, why animate dead, when you can animate a dead object? Why won't my turning work against zombies?! Also fine choices: Dragonflesh golem, effigy creature, topiary guardian, and doppelgangers galore!
24th-Oct-2005 01:58 am (UTC)
I hate the same-old same-old monsters as well. Templates are great because even though it's the "same" monster, it makes them new. "Advanced Bestiary" is definitely worth the money if you're looking for templates. :)
24th-Oct-2005 11:37 pm (UTC)
Have you found the Advanced Bestiary to be a balanced book? I'm always scared of third party books being over powered or slightly weakened from Wizard's flavor of D&D.
25th-Oct-2005 12:24 am (UTC)
It's decently balanced. There are a couple of warnings about applying certain templates; for example, the "primitive" template has different CRs if being applied to a strong creature (like a giant) as opposed to something else. There's also templates for making creatures weaker, too.

25th-Oct-2005 06:43 am (UTC)
I agree that some people can get carried away with madeup spells and monsters - on occation I have realised I've made something unreasonably hard, so i reduce its stats in. This may seem dodgy, but I won't want to kill my game because my 'test monster' was too high a level....
...actually that's one disadvantage of unknown monsters, if you plan for the players to go "holy crap!" and make a tactical retreat, they're unlikely to if they don't know what they're up against.
24th-Oct-2005 03:35 am (UTC)
I swear, if one more time my players meet a troll and every single one of them is like "get the torches and flasks of oil!" I'll be sick. That's why in my new campaign I designed every monster from scratch, or just re-aligned their weaknesses.

You know what's fun though...? Have the party stalk a huge white dragon to it's lair from which it's been hunting villagers, but have it actually be an albino Red/Blue dragon. Be sure to describe the red eyes and pale white skin and scales. Stuff like this catches old gamers by surprised every time.
24th-Oct-2005 11:11 am (UTC)
Yeah I had that in my last campaign, it was pretty annoying; I tried to explain that "look you don't have the knowleges, therefore you don't know the monster's weakness" but they argued that something like trolls must surely be common knowlege by this point; FR game, in Cormyr-where adventurers are common, so I could see the point to an extent, but still....
24th-Oct-2005 11:35 pm (UTC)
Baby silver dragons sometimes look like white dragons. I like this for the players that run in and just hack and slash without, y'know, employing that good ol' roleplaying technique, or even a detect evil once in awhile.

Minorly related to your way of dementing the white dragon. ;-)
24th-Oct-2005 06:49 pm (UTC) - The Flying Spaghetti Monster...
Why am I having flashbacks to Sid Meier's Alpha Centauri?
24th-Oct-2005 11:33 pm (UTC)
I use the good ol' monsters because it's fun to come across them, but I tweak them so that my players that decide they're going to metagame how to defeat the monster get completely confused. My best one was a white dragon that had a prestige class and feats that made it immune to cold. I also come up with my own baddies once in awhile for those people that read the Monster Manuals religiously (for reasons I cannot comprehend).
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