So unlike all my past entries with lots of confusing questions, this is more a rant than anything else.
My game is officially one year old now. I have three new players I'm meeting for lunch before my next session, to see if I want to add them to the group. That will put my group at nine players, which is a tad too much for me--which means either I don't like the new three and ask one or more to not come back, or I get to get rid of players that just don't seem to fit into the group.
Among those I'm considering, are two girls that, for this past year, still have not learned how to calculate the saving throws for their spells, or if they hit an AC, or even calculate their own iniative score. They always take up a minimum of an hour help from someone else leveling. They're mother and daughter, and the mother also has periodical mood swings that makes other players uncomfortable.
I'm hesitant to get rid of these two players if given the opportunity for two reasons:
1) No offense to you guys here, but I am female, and getting rid of this two will leave me with a group of SEVEN MALES. For some reason, this disconcerts me, and I can only be thankful for the fact my boyfriend is one of the players, since I am convinced two of the players that I find to be less than properly hygenic have a little high-school-like crush on me.
2) One of my really good players is friends with my two dumb players.
Have any of you honestly experienced this before? These girls refuse to learn the rules. I'm convinced the one playing a rogue has never read the rogue section in the Player's Handbook. And try as I must to plea with them to learn the rules, I'm not so condoning as to assign D&D homework. :-p When other players calculate things for them, I stop that player and make those girls calculate things themselves. I write the formula on the whiteboard I use. "10 + Spell Level + Ability Modifier = Saving Throw." They don't get it. I don't know what to do with them.
On the other hand, I'm thankful I do not have a lot of inner group drama other than my occasionally moody player. In the Vampire game I used to be in that recently ended, there was drama between the players that took away from the fun of the game.