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D&D 3E
The World's Largest Dungeon 
13th-Oct-2005 07:33 pm
Has anyone here picked up or at least flipped through the World's Largest Dungeon?

I have mixed feelings about this.

On one side I see 100 maps, every OGL monster used, and I am very curious.

Then there is the other side, the one that sees the $100 price tag.
Ok its an 850 page hard cover but is it really worth that much?
Comments 
13th-Oct-2005 11:43 pm (UTC)
Amazon has it for 40$. I've considered it. :) It's a great concept.

But I never bought it.
14th-Oct-2005 12:00 am (UTC)
I would pay $40 to check this out. I can't see that many people handing over $100 for a book.
14th-Oct-2005 04:46 pm (UTC)
Indeed, I got it for something like 66, then I signed up for an Amazon.com Credit Card, and got a $30.00 credit on top of it (paid it off and cut up the card). So overall, I got it pretty cheap.

It's a really, really good book.
13th-Oct-2005 11:50 pm (UTC)
No. Many poeple I know have baught it and came to teh conclusion that it is a rip-off. You can only dungeon-delve for so long before you get bored and quit. It's room after room of "check traps, open door, encounter, check traps, treasure, rinse, wash, reapeat".



~Ray
14th-Oct-2005 12:08 am (UTC)
yeah. I guess there is only so long you can really go door to door beating down monsters and picking up all the left over stuff. I would love to know what the over all point is.

Like is this a situation where I have a reason to be there doing all this or is this just a case of "You are in the forest one day and see the cave of Blah, blah, blah."

14th-Oct-2005 10:34 pm (UTC)
That makes me think, it might be good as a tool to just gank a room or two from every session when you run out of prep time for your own campaign...

*begins to plot methods of making prep time shorter*
15th-Oct-2005 06:59 pm (UTC)
hmm maybe. I would just love to know the over all reason they are giving for being there.

This also might be good for when my players call and say "ahhh are you up to running a game tonight?"
I can't tell you how often that happens.
13th-Oct-2005 11:51 pm (UTC) - flipped
I've flipped thru it, but I wouldn't shell out $100 bucks for it (gone are the days of being able to waste money, now, married and trying to have a kid, IU have to be more selective in regards to my purchases). $40.00 though, I could seriously consider.
14th-Oct-2005 12:05 am (UTC) - Re: flipped
I'm not married but I know what you mean about being more selective.

We had a talk about the game we are working on currently. The idea is the keep the cost down as much as we can. I would like to go to the way things were when I first started gaming. $15-$20 for the main book and $8-$10 for adventures and other source material (under say 150 pages).
14th-Oct-2005 12:34 am (UTC) - Re: flipped
I miss those days too, though, when I was younger, my dad refused to give me money to buy D&D books, I had to do chores and save up for them, so, my collection was woefully short, but I made up for it by sharing books with my friends who played.
14th-Oct-2005 01:05 am (UTC) - Re: flipped
I started with the box sets but I was dying to get my hands on the AD&D books for a long time. When I was 14 years old I was helping someone with construction on their house over the summer. When I got paid I went from the job (still covered in dust) to the game store to buy the books. What sucked was that I was still a few bucks short and would have to figure something else out. Just as I was about to leave someone walked in looking to sell his players and DMs guides to the store. Both were in great condition and I asked the guy if I could take them.

So $20 later I walked out with the AD&D books and spent the night absorbing them. A week later I ran my first game session which is what my current game is based on now. That was something like 17 years ago and if all goes well I will have this published soon.

I think I still have those books somewhere.

14th-Oct-2005 05:21 am (UTC) - Re: flipped
[adorable story]
14th-Oct-2005 10:50 am (UTC) - Re: flipped
lol
13th-Oct-2005 11:54 pm (UTC)
I don't think it makes any sense. Also, I don't like running or playing dungeon crawls, so...
14th-Oct-2005 12:09 am (UTC)
I agree. It sounds like a bit much.

When done the right way a dungeon crawl can be fun. This is something that I have not done in ages but the last time was a blast.
14th-Oct-2005 12:13 am (UTC)
I always have some amount of dungeon crawling in my games- I mean, it's hard not to- but I never let it get excessive, and I avoid designing dungeons that are just fulled of canned monsters. I try to give them twists, when possible.

In any case, I am sure that a huge dungeon appeals to plenty of people, but I'm not one of them. I doubt I would pay for the book even for $40. I looked through it and it just seemed... bleh.
15th-Oct-2005 03:18 pm (UTC)
I was involved in a game of the Dungeon and it very rapidly became boring and tedious. If you like nothing other than beating up monsters and searching for traps, you will love it. If you like anything else to happen in your games then you will hate it.

There is supposedly a plotline running through the entire dungeon but it just appears to be an excuse for having so many different monsters in such a relatively small enclosed space.

Our characters commited suicide by charging into every room until we died. Healing spells are for wimps.
14th-Oct-2005 02:45 am (UTC)
My wife is running the WLD for our play group. We've been in it for a few months now; we're level 3. (Web! Woo!) A good friend of mine also ran it for a much longer period, with a different group.

I'm enjoying it. Our characters have been in the dungeon in-character for something like two months. That's a long time to not see the sun. Because the first of the 20 sections of the dungeon is basically full of evil creatures who can't speak, there's not much chance to RP with them; instead, you spend your RP time with your team-mates. I have been told, by those that know the dungeon better, that this becomes less of a limitation once you get past the initial section. In other words: the first part of the dungeon is the weakest written.

Because your characters have no town to retreat to, no friendly king to schmooze, all your allies and interactions must take place in the dungeon. You want to trade all that treasure you have found for something useful? I guess you better start making some friends then. (And when you have a paladin in the team, that's not something you do casually!)

It is a challenge, no doubt about it. It's not your typical D&D campaign and it's got unique problems of its own. But, in my opinion, it's a good campaign.
14th-Oct-2005 03:47 am (UTC)
So if there is no where to go, no where to sell things how did they work out stuff like learning new spells?
And what are you going to do with all that stuff? If my group had any idea they were walking into something like that they would show up with a horse and cart.

Of course the cart would be set on fire and rolled down some shaft (with all their stuff on it) by a rather annoying pack of monsters who I might keep around to torment them for a bit.
14th-Oct-2005 05:05 am (UTC)
The authors of the WLD suggest that "wizards get hosed" in the dungeon due to the fact that they can't learn new spells. But, to be honest, we just came up with an explanation for it. My character went to school at a magical academy. He has his textbooks or whatever with him. And, just like in a regular campaign, a wizard is assumed to learn his new spells in his "downtime" for free.

However, what I could not do is go to town, plunk down 25gp, and buy a scroll of any 1st level spell I want in my spellbook. There are scrolls and even an occasional spellbook in the dungeon, and wizards can also learn new spells this way. I took feats and a racial substitution level that increases the number of free spells I get when I go up in level. As a result, although only 3rd level, I have 19 1st level spells and 10 2nd in my books already.

As for what to do with all the stuff, we established "safe rooms" in the dungeon which we use to rest in, and that's where we store all our stuff. To be honest, our biggest long-term problem is food. A lot of the stuff we kill, we don't want to eat.
14th-Oct-2005 03:32 am (UTC)
Don't think of it as $100 for a dungeon. Think of it as less than $7 each for a collection of 15 modules (each of which is larger than your average module). Yeah, it's a high initial price tag, but even if you don't run it as one continuous campaign, you'll have a wealth of material you can mine for your campaign for years on end.

Heck, you can even pull a single level-appropriate section and use it as a dungeon in an otherwise non-WLD campaign. Each area has a particular subplot that ties it together.
14th-Oct-2005 03:39 am (UTC)
-Think of it as less than $7 each for a collection of 15 modules

Very good point. I have not thought of it that way.

It's funny. After I posted this I pulled out my old copy of Temple of Elemental Evil. When I got it I remember looking at all the maps and saying "Oh man there are a LOT of rooms in this". At the time I never thought they would top that.

I love detail like that so long as the game play itself is fun. It makes it cool for me to run which is what I am often stuck doing for the last 10 years.
14th-Oct-2005 04:41 am (UTC)
:)

A friend of mine picked up WLD - he has a TON of modules in his collection - and it looked interesting, so I'm planning on running it starting early next year. So far I've only read through about a third of the first section (I'm busy with schoolwork and such), but what I've read looks good.

And hey, the key point is the fun factor! After all, that's what games are for, right?
14th-Oct-2005 11:31 am (UTC)
What edition is that book?
14th-Oct-2005 04:48 pm (UTC)
3.5
14th-Oct-2005 06:28 pm (UTC)
I may have to look into it more.
14th-Oct-2005 12:13 pm (UTC)
I am running this for 2 different groups. The dungeon is broken up into 16 chunks that could be a stand alone dungeon so that would be worth 40 bucks right there.

There are factions in the various chunks so there is opportunity to roleplay but yes, it's a bit heavy on combat. The groups have been having a lot of fun and I will certainly get my 40 bucks worth. I never would have paid 100 for it though. 40 dollars is almost as much as some of the new WOTC books coming out and this will probably get more use than magic of incarnum.

I give it 6 or 7 out of 10 and certainly my 40 bucks. My game prep involves just reading a bit ahead and printing out of counters for the monsters for when combat does happen....
15th-Oct-2005 07:04 pm (UTC)
I really need to just buy this thing and get it over with *LOL*

No matter what they put into the book I am sure I will rewrite many parts of it (as always).
14th-Oct-2005 05:06 pm (UTC)
Perhaps it would be useful to use the maps and stuff as many smaller dungeons. I'm sure the rescources in it are extremely valuable.
15th-Oct-2005 07:05 pm (UTC)
Hmm that just gave me a good idea for the game we are working on.

Thank you.
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