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OK folks, I have a question for you DMs and players out there. This… 
8th-Oct-2005 08:22 am
Chesch
OK folks, I have a question for you DMs and players out there. This is something that happened in my last game, and I am still waiting to find out the results from where my group left off from.

Party: (all level 2) Barbarian, elf Rogue, dwarf Cleric, and Sorcerer

we are inside of a dungeon. While walking down a hallway, we find a pile of bones and look to find 40-50 feet up in the air, is a hallway leading off. There is a chain dangling from the ceiling being the only way to get up there.

After we all climb, the rogue leads the group by 10 feet ahead (and forgot to mention the active searching). She notices that there are long lines down the hallway, which look like dagger marks ... but only on the floor. When she gets to the end of the hallway, the entire group hears a 'click' and suddenly roll a will save for some paralyzing flashing lights (barb fails).

One round later, a dull wind starts blowing. This wind increases to hurricaine magnitude winds blowing down the corridor. All of the party thinks that this will quell in 5-10 rounds (std round=6 sec. so up to 1 minute or so ...). so we all hold our ground against the trap. The 2 characters with rope (sorcerer and rogue) both try and tie their ropes to themselves and get them onto the rest of the party.

We all go prone, and then the barbarian gets un-paralyzed. He gets the bright idea to use glue on himself to stick to the ground for 2d4 rounds (i forget what the item is, but it worked). So, here we are ... all tied together, and the glue fails. We eventually all fail our fortitude rolls in a sucession that leads to:

The rogue dangling down the shaft with everyone else tied together at the top, we had already failed the fort/reflex save to stay up there ... so we will find out what is going to happen to us there.

NOTE: The DC on the trap was 25. The rogue would have had to roll a 14 to have seen it. This was based off of the flashing lights spell, not the howling wind spell. AND the howling wind spell was 10 minutes in duration, so we SHOULD have gotten down the shaft to safety before we got to hurricaine force winds.

here is my question:

The rogue is hanging onto the chain up the shaftway, and has 10 feet of slack on the rope ... but is 5-15ft below the group. Everyone else is tied together. The dwarf has a ring of feather fall on her. The shaft is 40-50 feet. What would you have happen to the group?

EDIT

this is a quick MS Paint drawing of the situation.

here is something else I just made: http://artpad.art.com/?io1r2z1ibcd0
watch it being made as a movie, as it tells the tale.


The rogue starts out 10 feet ahead of the party as they approach the trap. When the trap is set, the rogue ties a 50 foot rope around her waist and it flies back behind her. The cleric, sorcerer, and barbarrian are all tied together. The rogue gets tied to the cleric. When the trap finally pushes everybody to their finishing point, the rogue is hanging onto the chain 5-10 feet below the rest of the group (she is attached to them with 10 feet). The rest of the group is ALL tied together, and just failed their save to be able to stay up there. That is where the group left off.
Comments 
8th-Oct-2005 12:47 pm (UTC)
Could you draw a diagram of the situation? I'm having trouble visualizing some of the elements of the situation, like where the rogue is in relation to the rest of the party, who is bound together with whom, and things like that.
8th-Oct-2005 01:33 pm (UTC)
see my update.
8th-Oct-2005 12:56 pm (UTC)
Also how strong is the rogue, how tough is the rope that's tied to the rogue? How deep is the pit and what is at the bottom?
8th-Oct-2005 12:58 pm (UTC)
Oops, not so important, the rogue will be able (probably) to cling to the edge. The three that are tied had better hope they can grab the edge. This should be a dex check I imagine (ability checks when you are trying to DO something, saving throws when you are trying to AVOID something). If they all grab, they can try to climb up.. How they are going to beat that wind though.....
8th-Oct-2005 01:33 pm (UTC)
see my update, I might have been explaining it incorrectly.
8th-Oct-2005 02:18 pm (UTC)
So, everyone failed their save. They should have one round of actions before they hit the bottom. A dex check I think would be sufficient to grab the chain. With a proper climb check and a touch attack roll the rogue might be able to grab another one. Anyone who is not caught by the chain or another would fall taking 3d6 dmg (1d6 for every 10 feet fallen beyond the first 10). If one of the rope catchers caught the chain, he would probably have to make a strength check to hold on when the rope with the other two tied pulls tight. If they succeed the strength check, they may be able to hold the other two.
8th-Oct-2005 04:03 pm (UTC)
4d6. It's 1d6 per 10' of fall. The first 10' still count. A tumble check can reduce this though.
8th-Oct-2005 01:03 pm (UTC)
That Ring of Feather Fall won't mean a thing, all tied together like that, they'll overcome its weight limit in a round. It might reset the fall distance for everyone below the dwarf, assuming they don't automatically outweigh the ring's capacity.
8th-Oct-2005 01:34 pm (UTC)
what is the weight limit for the ring of featherfall? (3.5 ed)

they are all bound together ... they were in a group.
8th-Oct-2005 01:48 pm (UTC)
I seem to have been making up a nonexistant mechanic. Feather Fall affects one medium creature per caster level. Rings of featherfall however are typically made at caster level 1. So she'd be fine, if only she weren't tied to falling people.
I was under the impression that they were strung together in a line, mountain-climber style. But given the limitations on the ring, it shouldn't matter at all.
8th-Oct-2005 02:07 pm (UTC)
so basically, they all fall like rocks?
8th-Oct-2005 02:16 pm (UTC)
the ring was found in the dungeon, no one knows the level of the spell.

We found it on a mummified hand. The rogue threw it ("ewww .. a zombied hand" *fling over the shoulder) and it floated softly to the ground.
8th-Oct-2005 02:41 pm (UTC)
Well the DM would be able to answer that, but likely the ring is level 1 by default. Basically if enough PCs can't hold on strong enough to support PCs who can't hold on, then yes, they'll fall.
9th-Oct-2005 12:50 am (UTC)
am I the only one catching on that your rogue isn't too bright?
9th-Oct-2005 12:11 pm (UTC)
yeah .... so I forgot to mention the fact that I was actively searching :P

9th-Oct-2005 04:49 pm (UTC)
well, that and the whole "eww a hand.." thing. If anything it should have been "whoa, zombie hand... SCORE! a ring! Hey you, yea, barbarian.. put this ring on and see what happens..."


My group, most the rogue players usually will roll spot checks as we walk down a corridor: DM: "okay, so you guys are walking --" roge: "25" DM:"you see nothing. anyway, continue walking--" "32" "Okay, I get you"

9th-Oct-2005 04:53 pm (UTC)
that was more roleplaying than anything "eww a hand"

i just know now that I am going to have to declare my searhes more better than what I thought.
10th-Oct-2005 01:31 pm (UTC)
I like the way the rogue handled it, actually, as well as the way it played out.
10th-Oct-2005 08:54 pm (UTC)
Oh, I know. I think the situation was funny, and ended out well.. I was just sayin'.

At least you meant to tell the DM you were actively searching, chesch. I've been in a game with a rogue who would only find traps when the ranger kicked him through the door. But he ended up glued to a ceiling with Soverign(sp) Glue.
8th-Oct-2005 04:06 pm (UTC)
who has the best jump skill,and a good dex,,i would suggest breaking that rope and having someone leap for the chain,,better yet uf you have to use the feather fall to get the dwarf down and then have him drag the chain over.. im assuming that your dm didnt really want you down that hallway yet,,no use in complaining about what spell was what,,he might have just made it up,,play it oput and see what happens,it may either be a really blunt plot device,,or a badly balanced trap,,you wont know untill you move on or everyone is dead,,one of the two
8th-Oct-2005 04:32 pm (UTC)
everyone is prone, and just failed their save. So there is going to be no jumping.

I don't think that they will have time to draw weapons and attack at the ropes that bind them in enough time to make it matter, but I will suggest that to my DM.

This is a premade dungeon from the dragon series (i think). It is, apparently, a series that can level characters from 1-20. The only drawback is that it is REALLY tough on the characters.
8th-Oct-2005 04:33 pm (UTC)
First, let me say that art show was the funniest thing I have seen all week. That was awesome. And now whenever I need to illustrate something to someone online, I know where to go.

The dwarf will be "feather falling" for a fraction of a second when she goes over the edge, until the other two people to whom she is tied pull the rope taut on her. Then the massed weight will overcome the ring's magic, and all three characters will fall like a stone.

The rogue will have a fraction of a second to cling to the chain before the weight of all three companions yanks her down. Maybe a quick Escape Artist check could wiggle her free of the rope, allowing her to avoid the weight. Presumably, she cannot support three other characters (one of whom is a dwarf), but if she can, then you have a Disney-like situation in which all three tied characters are suspended 30 feet above the ground by the desperately clinging rogue.

After that, it will take a bit more than 1 second for everyone to hit the ground. That's less than a standard action; it's even less than a move action. I'd say you all have time for a free action before you hit the ground and add yourselves to the trophy pile at the bottom of the cliff.

Oh, and some last advice: buy a copy of Grimtooth's Traps, where your DM got this little gem.
8th-Oct-2005 04:41 pm (UTC)
he got this dungeon storyline out of a newsletter/magazine/wtf ever it is. I really don't care to have the availability of metagame knowledge.

Thank you on the artwork. I thought that it was a better way to show how everything happened than a static pic :) that and I am uber L33T at art (can't you tell?)

that is pretty much the situation that we have here. Things go splat. The group is tied up in a way that they will *essentially* all hit the ground at the same time.
8th-Oct-2005 05:35 pm (UTC)
A wind strong enough to knock you all flat may be strong enough to blow you as far as the chain before you hit the bottom-all make a grab for the chain. Either that or hope(sabotage? :>) the GM rolls low on those D6s.
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