Well the only way to do something is to just dive right in and do it. Many of you here have answered a lot of the questions I have had in far more detail then I had expected (which is awesome, thank you).
So I got my hands on D&D Players/DMs guide, Unearthed Arcana, Libris Mortis, Book of Vile Darkness and some book on dragons.
Why all the material? 2 reasons.
1: To get a real feel for what is going on. I have been “out of the loop” for years (about the time magic the gathering took over gaming).
2: Depending on how I am going to do things I want to see how my game world fits into what Wotc has.
id_42 Made some good comments concerning content
manrobotmonster I agree with what you said about the “Kit books”. While they were in some cases a fun and some what interesting read they did not contain anything I could not come up with myself.
Spriksie The reason why I created my game world was to have a balance of both role play and combat. When we created our own system we tried to reflect this with stats and various kinds of dice roles.
And yes, dagger spell mage is…well…dumb.
Btw I really like this Monte Cook guy.
But back to my point there are a number of things I see wrong with the 3.5 and there are things that I like about it. I guess no system is really perfect. One of my concerns is that the system we had created (for my game) is to complex and that people will not be into it at all.