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D&D 3E
hmm... 
22nd-Aug-2005 10:04 pm
i have a question on how things should resolve themselves in my campaign setting.
the players have several parties that adventure on different parts of an unimportant penninsula. there are parts of the world that are much more developed so this would seem hardly the place for earth shattering events. (The planet is much larger than earth and most of the main continent is arrid-dirt wasteland, by the way.) anyhow, each of these parties uncover signs of trouble and great evil.... a string of kidnappings is the result of drow war on an elven kingdom, demons invade a kingdoms farmland. peasants rebel, death cult forms, "bandits" seize mines. well as it turns out a lesser goddess of death has plotted to overthrow the greater goddess of death... the past troubles have been the effects of her drawing in artifacts of power. She has uncovered teh annulus and restored it... she is using the regalia of evil, and other certain artifacts to enhance its power in order to destroy the other goddess.
the players have fought her minions and each party sets out to this one capital city where they know this lesser goddess is planning to use as her base of attack. by this point the players control multiple characters and meet in this capital city at the adventureres guild. at this point the city is seiged by the rebllion, disguised demons that werent routed by the pcs beforehand and the lesser goddess' own necromancers guild. Their goal is to destroy the other necromancers academy beneath the city and take the alst of the needed artefacts.

OK this is getting drawn out i iknow so ill make it shorter.

avatars of both goddesss duel as the pcs fight hordes of undead and the high priests and arch liches of each goddess...
the "lesser" goddess wins. her main servant attains either divine rank 1 or 0 and the now epic level pcs go off to battle him while other gods try to destroy this usurper goddess. This is the classic set up of good versus evil and it calls to mind lodoss wars etc. what happens then is not so common.

she casts a global death spell

this kills everyone on the planet!

almost all gods are immediately forgotten and destroyed

this sets off major deific contingencies.
gods of magic, divination, and revenge use a mortal mage of immense power (more powerful than elminster)
as their channel to destroy her followers. He and his apprentices had contingencies of resurrection (wish) and rose immediately after tehy were slain. before this wizard could reset his contigency he had to sacrifice himself to annihilate this megadeathgoddess.

a powerful nature goddess tehn creates a global temporil stasis that affects only intelligent creatures(elves goblins humans etc.) this alsts for almost 10k years this allwos the earth to heal itself and ruins all the past achievements of the intelligent races

the only people who survive this global death are the aprpentices and spelljammers who return during the stasis. the only place the spelljammers survive is the large city of thyrmeceir where there were enough spelljammers returned to sustain a population...


again thsi is all very complicated and i donteven know if anyone is still reading this but here is my main point.

this sets up my own campaign setting...
low magic
each settlement searches for answers and knowledge adn desperately clings to tomes and scrolls. There are monastaries built and orders devoted to knowledge so that tehse survivors can piece together what happened. elves call a council and exile temselves to live together
dawrves leave and build their redoubts... and all non human races find it hard to sustain populations and are eventually thinning out in numbers. divine magic is limited as are diinations etc. and there will be a difference between shamans and clerics, adepts and wizards, belief and true faith... superstitions and the truth. each settlement forsm its own sort of city state that resembles social structure of noble houses... except it isnt about being noble but who has the most lore or who ahs the best scavengers,wizards or assassins.

the questions are

what should I do about the apprentices.... i know they survive but should they be wizard kings or what... and how do i get rid of other liches that respawn because of their phylacteries... maybe there are lots of leftover liches... idk

if you have any questions or ideas let me know id be happy to go into more detail haha and unforunately i really can!
Comments 
23rd-Aug-2005 04:42 am (UTC)
if the liches died during the battle and then the stasis wasnt long after that, wouldnt that mean they were fulled formed so that after the spell was cast, theyd still be there?? then wouldnt that make it so that for a long time Liches are the only moving things on the planet??.....
23rd-Aug-2005 04:49 am (UTC)
Okay, your post was kinda difficult to read so I just skimmed it. You don't need to clarify anything, I'll just throw out some ideas to your actual questions.

what should I do about the apprentices.... i know they survive but should they be wizard kings or what...

Well, if you want wizard kings, but all means go for it. But that isn't exactly a decision to be made lightly. If all your rulers are powerful wizards, that sets a vastly different tone and campaign than one where they are not. But if there are wizards left, a magic-wielding elite might make sense. Maybe they try to keep down the number of wizards because they see other magic users as a threat (I'm thinking about doing something like this in my own campaign). Or maybe there was some vast war where the remaining mages fought it out with each other or the non-mages, so you don't have many left and maybe they're afraid to necessarily reveal themselves. And although you want a low-magic campaign, maybe consider the idea that there are a lot of apprentices around, so there are a great number of people that can use magic. But only really weak magic. Anything powerful (say, higher than 3rd level) is incredibly rare or entirely lost. So magic itself isn't absent, just powerful magic. Then you don't have wizard kings because no one is powerful enough to do much with the magic. I think the real question is, what is the place of magic in your world, and how would magic-users fit into that? That's what you do with your apprentices.

and how do i get rid of other liches that respawn because of their phylacteries... maybe there are lots of leftover liches...

Well, maybe add in some kind of natural disaster (giant earthquakes and stuff) that may have destroyed the phylacteries. I mean, how many liches did you have running around anyway? Maybe the liches are the only ones with poweful magics. Maybe there was a big conflict between the liches and the apprentices in which most of both were killed off, which solves both your problems. I personally like the idea of some legendary warrior who went around destroying the phylacteries while the liches were sleeping, and as such took down their numbers. Maybe something tragic happened to him and the PCs have to deal with that now (like maybe he became a lich himself). Or there are legends that have grown up around this warrior. The PCs can quest for his sword, try to fulfill the prophecy of him rising again, or claim to be this warrior reincarnate. That just sounds like a neat way to spice up a campaign world, though I'm not sure you need anything like that.

I hope some of this helps.
23rd-Aug-2005 05:16 am (UTC)
While I did not read a word of your post, I was suprised to see a microphones lyric as your journal title.
23rd-Aug-2005 08:34 am (UTC)
Why would the death spell effect any of the undead on the planet? Its a death effect. Have the people return, and find that undead have carved out their own niches. Not just liches, but any intelligent undead have been free to do what they want.

But if you've come up with a 'global death spell' that can kill liches and all undead anyway, I'd not worry about whether their phylacteries survive or not
23rd-Aug-2005 04:16 pm (UTC) - haha
1- the stasis affected liches, dragons goblins elves etc. every intelligent creature its liek a curse from the nature goddess who survived because she doesnt need mortal worsippers to survive... so the liches wouldnt have been able to gain that much power

2-highbulp i really appreciated your post! the whole thing about less powerful magic beign common but high arcana to be rare was exactly what i was going for! I wanted recreate the awe of the antediluvians of Vampire: the masquerade, as the surviving apprentices. Some would rule and war wiht each other but others would isolate themselves. I like the idea of the natural disaster also... because liches were around the places were civilization were and the nature goddess set about to destroy those places it would make sense that maybe their phylacteries were entombed in an earthquake or what not... making it more like an imprisonment spell rather than resurrection. the reason that there were so many liches is becuase a- the planet was huge so there is more of everything b- the city from which the spelljammers took off was a megahugeultragiant metropolis that housed the entire population of a continent becuase the rest was arrid dessert. this high concentration of people means that there were many liches in a small area.... which is nearby to where the new settlements were established ****

3- haha i love the microphones

4-the death spell didnt affect the undead. the death spell killed the worshippers of the other gods who had living worhsippers. The undead that worshipped the death goddess were killed by the archmage whose apprentices survived him. some undead survive though because they have no affiliation with the death goddess.

**** the city is abandoned becasue you cant get over the walls because of eternal enchantments/forcefields haha, you cant get through the gates and walls because at the time of the spell demons were seiging the city and their souls could not return to their planes since planar connections were cut so the walls are haunted... and the sewer entrances are where all the liches made their dwellings.
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