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D&D 3E
Alternative Turning Rules 
16th-Aug-2005 09:54 am
Last gaming session, my DM introduced the alternative undead turning rules as listed in the Complete Divine and probably elsewhere...

For clarity per turning attempt the cleric rolls d6 per cleric level and inflicts that damage as positive energy.

I've a few questions on this though. How can it be affected, by Charisma bonus, by the spell Consecrate or any other turning feat, domain power etc...

Anyone have the answers or know where I can find them?
Google has not been my friend.
Comments 
16th-Aug-2005 01:23 pm (UTC)
Get the book(s) in question.

The alternative rules are not part of the SRD and are not under the OGL.


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As for charisma, it still limits attempts per day.

Consecrate and the like still can affect the clerics effective level for turning (+3 for Consecreate, +6 for consecrated altar, -3/-6 for desecreate).

Other than 'extra turning' or the various divine feats which still burn a turning attempt, I don't know what you mean by other feats. THose still do the obvious thing (extra trning gives you 3 more attempts per day. Divine still does whatever it says and uses up a turning feat for the day.)

THe big question is what does a greater turning do. I think it does double damage (although, it could be maximized instead). Don't recall.
16th-Aug-2005 01:36 pm (UTC)
Well I gave the house rule that Charisma also does extra damage, so if you got a +4 charisma at level 5 you get 5d6+4 damage. Again its a house rule but it works.
16th-Aug-2005 04:24 pm (UTC)
Maybe it's me but I think that doing 1d6 per cleric level per turning attempt is a bit overpowered. That is an actual ability of a prestige class in Eberron's Five Nations book. The class is called Silver Pyromancer, it's for Cleric/Wizards of the silver flame. It's a fire spell using, undead turning mage. Prestige class abilities that you get at 6th character level, should not be available for a base class at 1st.

Dealing that much damage per turning attempt makes undead encounters meaningless. "Our weapons aren't doing anything to him! So...send in the cleric". Cleric walks in, turns once or twice. Undead go boom.
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