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D&D 3E
Action Points, or something like it... 
8th-Jul-2005 11:13 pm
I was wondering if anyone here has tried to use the action point system (or whatever that doodad is called in d20 Modern that is used to get a character out of a mess) in D&D 3.0. I was thinking of using something like this in my v.3.5. game, but I'd like some thoughts before I do.
Comments 
9th-Jul-2005 10:23 am (UTC)
action points rule
Eberron uses them as well, they really help to add a bit of spark and heroism to any game.
9th-Jul-2005 12:14 pm (UTC)
I prefer the eberron mechanics to the d20 modern ones (biggest change is that you can't keep them across levels, so people don't hoard them as much). But otherwise I see no problem using them in a 3.0 game. Might have to port over some of the feats/abilities that make use of them, but that shouldn't be a killer.
9th-Jul-2005 02:48 pm (UTC)
were playing eberron and they use them,,,i have to say im fond of the whople action point thing
9th-Jul-2005 05:09 pm (UTC)
Add me to the list of people who like them. They add a bit of flair. We've extended them to be a bit more "fun". They still do the usual "add d6 to a roll", but we allow them to be used for "just about anything cool". You're attempting to disarm a foe. Burn an AP and you can make another roll (Reflex save) to grab the released weapon, spin around, and make an attack on the foe behind you (within reach of course).

It doesn't have to be combat related either. I'm playing a half-fiend character. I keep my heritage somewhat hidden. I burned an AP, cast off my cloak, extended my rather small wings, and made an Intimidate check against some people around me. Scared the crap out of them. =)
10th-Jul-2005 05:19 pm (UTC)
we do that too theres no writen rule but any time anyone turns to the dm and is like"can i use AP?" he lets it go we also allow you to burn up all ap on instant death attacks ,such as if you fail your role you can forfiet all of your ap for that level and be at negatave 1 instead of dead.
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