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D&D 3E
Loophole? 
2nd-Jul-2005 09:19 am
Disney-Mermaid MythandMagic
Okay, I need some rules advice here.

For the second Eberron campaign that I'm joining (same group, 2 GMs), I've decided to take the scout from the Complete Adventurer. When I was looking at the feats, I came across two that I really like: Quick reconnoitter, which lets you make a spot and listen check once per round as a free action; and Deft Strike, which lets you make a spot check against an enemy (DC=their AC) in order to bypass their Armor bonus and natural armor on your next attack.

I really like both these feats on their own, especially for a archery-focused scout. But my question is this: normally, Deft Strike would force you to make a spot check one round, then attack the next. With Quick Reconnoiter, are you now able to make that spot check and attack every round if you want to? This seems... broken? to me.

On the other hand, I did find them both in Complete Adventurer, so they were published together by WotC. And if you take multiple attacks that round, only the first qualifies for Deft Strike. And, of course, it requires three feats (since the prereq for Deft Strike is Combat Expertise), but still...

Any suggestions?

(X-posted to dnd_women)
Comments 
2nd-Jul-2005 02:51 pm (UTC)
Um? Does Deft Strike require that you wait an entire round before attacking? I don't think making a spot check, under any circumstance requires a full-round action, which is the only way that you would need to wait until your next turn in the first place.

As far as I can tell, it would give you 1 attack that round, while the begining of your action was spent in careful study to find a weak point.

From your description, I don't see that there's any reason why it couldn't be used every round on its own. (I, of course, don't have Complete Adventurer. >
2nd-Jul-2005 02:52 pm (UTC)
damn...stupid html conversion eats my post. >/ sorry, but i forget what i said at the tail end of it, and I don't wanna remember. x_X it's too early in the morning, and funnily enough I have a D&D game to get ready for.
2nd-Jul-2005 04:28 pm (UTC)
I don't think making a spot check, under any circumstance requires a full-round action, which is the only way that you would need to wait until your next turn in the first place.

Normally (without thr QR feat) choosing to make a Spot roll takes a standard action, which is enough to stop you attacking on the same round.
3rd-Jul-2005 05:45 pm (UTC)
Hmm.

I think I've been playing with variant rules for entirely too long.
2nd-Jul-2005 03:08 pm (UTC)
According to the Complete Adventurer, to use the Deft Strike thing requires a standard action in which you make a spot check, not a spot check which normally takes a standard action. So it doesn't matter how fast you spot (as with Quick Reconnoiter), it still takes a standard action to use Deft Strike.
2nd-Jul-2005 10:34 pm (UTC)
*nods accord*

Deft Strike allows for a special use of the Spot skill, meaning you use the modifier to the role to determine it's effect with Deft Strike, not that it take the same amount of time as an ordinary Spot check.
2nd-Jul-2005 04:09 pm (UTC)
By the way, if Deft Strike requires a standard action, then you can't use it as part of a full attack action (as you seem to suggest). A full attack isn't a series of standard actions; it's a full-round action. And you can't take both a standard action and a full-round action in the same round.
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